2011
DOI: 10.1007/978-3-642-25734-6_52
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A Novel Image Retrieval Based on Multi Resolution Color and Texture Features of Image Sub-blocks

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Cited by 6 publications
(12 citation statements)
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“…In disaster situations, victims are grouped into four categories, coded red, yellow, green or no color. Then, the image of each victim is partitioned into sub-blocks (Kavitha et al 2011) by dividing up the whole image into pieces (or chunks). For efficient delivery of both high-and lowpriority pieces, we make each piece have a different data size and number of pixels depending on the color code assigned to the piece.…”
Section: Assigning Priorities To Imagesmentioning
confidence: 99%
“…In disaster situations, victims are grouped into four categories, coded red, yellow, green or no color. Then, the image of each victim is partitioned into sub-blocks (Kavitha et al 2011) by dividing up the whole image into pieces (or chunks). For efficient delivery of both high-and lowpriority pieces, we make each piece have a different data size and number of pixels depending on the color code assigned to the piece.…”
Section: Assigning Priorities To Imagesmentioning
confidence: 99%
“…GLCM is one of the popular statistical methods for texture descriptor which examines the distribution of the gray intensities in different displacement and orientation (Kavitha et al, 2011), (Wang et al, 2012). The color image is converted into gray scale image and it is resized to 256 x 256.Quantization takes place to normalize the values into a common range [1-N].This process is performed using the following formula…”
Section: A Co-occurrence Matrixmentioning
confidence: 99%
“…To extract the texture vector, all images were converted to grey scale images as [24] defined textures as, "Texture is an attribute representing the spatial arrangement of the grey levels of the pixels in a region or image", and many researchers extracted texture features from grey scale images as well [25] [26]. Images then were decomposed using the DWT method for two levels and the resulted (4) sub bands (LL2, LH2, HL2, HH2) were used to extract the texture vectors by calculating the mean value for each (8 × 8) block of pixels, the block size was experimentally decided as the size of each of the resulted sub bands was (64 × 64).…”
Section: Extracting Texture Vectorsmentioning
confidence: 99%