2017
DOI: 10.1109/tcsvt.2016.2564798
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A Novel Hybrid Kinect-Variety-Based High-Quality Multiview Rendering Scheme for Glass-Free 3D Displays

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Cited by 12 publications
(8 citation statements)
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“…Moreover, covering a range of bitrates assist in taking into account distortion considering the encoding of stereo LDR multiple exposure views and in conjunction regulate the reconstruction quality of fused HDR views. This is critical to achieve stereo personalization in 3D display applications with spontaneous realism and binocular 3D depth cues [19]- [21]. The results demonstrate that the required bitrate is much saved by the proposed scheme by efficiently exploiting the intraframe, inter-view and the inter-component redundancies in stereo multi-exposure LDR sequences.…”
Section: Discussionmentioning
confidence: 93%
See 1 more Smart Citation
“…Moreover, covering a range of bitrates assist in taking into account distortion considering the encoding of stereo LDR multiple exposure views and in conjunction regulate the reconstruction quality of fused HDR views. This is critical to achieve stereo personalization in 3D display applications with spontaneous realism and binocular 3D depth cues [19]- [21]. The results demonstrate that the required bitrate is much saved by the proposed scheme by efficiently exploiting the intraframe, inter-view and the inter-component redundancies in stereo multi-exposure LDR sequences.…”
Section: Discussionmentioning
confidence: 93%
“…In this work, we propose a new paradigm for coding multiexposure stereo images for 3D HDR display applications [19]- [21]. More specifically, we proposed a Tucker Decomposition based encoding model with 3D-HEVC that efficiently exploits the intra-frame, inter-view, inter-component redundancies and simultaneously takes the sparsity/low-rankness of latent multiexpsoure stereo images representation into consideration.…”
Section: Introductionmentioning
confidence: 99%
“…Glasses-free or naked-eye autostereoscopic displays have replaced stereoscopic displays which offer motion parallax for different viewing directions [ 4 ]. However, current naked-eye displays fall far short of truly recreating continuous motion parallax, greater depth-of-field, and a wider field-of-view for visual reality [ 5 , 6 , 7 , 8 ].…”
Section: Introductionmentioning
confidence: 99%
“…At the time of this paper, there is a notable growth in both the demand and the supply of novel 3D video contents, and the stereoscopic 3D (S3D) format is rapidly emerging in both cinematic and streaming use cases. There are three popular approaches to generate S3D videos: (i) Scene acquisition using a stereo camera, (ii) 2D-to-3D video conversion, which means the creation of left-and right-eye views from the original source video, and (iii) rendering, which is the process of synthesizing views by means of 3D reconstruction or employing global 3D models and computer vision techniques [1][2][3][4][5].…”
Section: Introductionmentioning
confidence: 99%