2010 IEEE International Conference on Robotics and Automation 2010
DOI: 10.1109/robot.2010.5509945
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A novel framework for closed-loop robotic motion simulation - part II: Motion cueing design and experimental validation

Abstract: This paper, divided in two Parts, considers the problem of realizing a 6-DOF closed-loop motion simulator by exploiting an anthropomorphic serial manipulator as motion platform. After having proposed a suitable inverse kinematics scheme in Part I [1], we address here the other key issue, i.e., devising a motion cueing algorithm tailored to the specific robot motion envelope. An extension of the well-known classical washout filter designed in cylindrical coordinates will provide an effective solution to this pr… Show more

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Cited by 19 publications
(18 citation statements)
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“…For this study, the motion was generated using a classical washout filter, adapted to the cylindrical workspace of the CMS. 19 No scaling or saturation was applied to the translational and rotational channels, with the only exception of forward linear acceleration, which was scaled by 0.4. Lateral acceleration of the simulated vehicle was high-pass filtered before being transformed into sway motion of the simulator cabin with the following filter:…”
Section: Setupmentioning
confidence: 99%
See 1 more Smart Citation
“…For this study, the motion was generated using a classical washout filter, adapted to the cylindrical workspace of the CMS. 19 No scaling or saturation was applied to the translational and rotational channels, with the only exception of forward linear acceleration, which was scaled by 0.4. Lateral acceleration of the simulated vehicle was high-pass filtered before being transformed into sway motion of the simulator cabin with the following filter:…”
Section: Setupmentioning
confidence: 99%
“…As typically done in standard washout schemes, this lowfrequency acceleration signal was reproduced by rolling the simulator cabin (tilt coordination, see Robuffo Giordano et al 19 ) while the maximum cabin roll rate was saturated. The saturation level was manipulated during the experiment as an independent variable (see below).…”
Section: Setupmentioning
confidence: 99%
“…The “ compute a circular motion ” block, that bases on the principle of the cylindrical classical MCA, 9 converts the linear lateral trajectory of the frame K P s to the circular one (see dash line in Figure 2(b)). In the block, the given variables are in the blue solid boxes, while the solution (found variables) are in the red dash boxes.…”
Section: Trajectory Generation Of Kuka Robocoastermentioning
confidence: 99%
“…The effects of the delay, and possible ways to compensate for it in the control design, will be addressed in future studies. Therefore, all the following higher-level control schemes will be built upon the ideal model (1).…”
Section: Description Of the Cybermotion Simulatormentioning
confidence: 99%
“…= f (q i ,q i ) the (acceleration-level) bang-bang law able to stop the i-th joint in minimumtime 1 , with the understanding that the velocity command 1 Since implementation of the classical bang-bang controller has some drawbacks in practical cases, namely overshooting and chattering around the origin because of noise, delays, and discretization, we chose to implement a slightly modified version. Indeed, as proposed in [26], one can avoid these issues by suitably modifying the bang-bang controller behavior in a small neighborhood of the origin, and keeping the same bang-bang characteristics in large.…”
Section: B Differential Inverse Kinematicsmentioning
confidence: 99%