2016
DOI: 10.2991/icmmct-16.2016.230
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A Novel Emergency Message Broadcast Game based on Link Quality in Vehicular ad hoc networks

Abstract: Abstract. In vehicular ad hoc networks, the typical problem broadcast storm always happen when vehicles are usually located quite densely within the range of radio transmission. In the paper, a novel emergency message broadcast game is proposed and the game takes nodes' density and link quality into account, each in-between neighbor node can calculate the value of link quality using node's receiving power and by Nash equilibrium determine its probability for rebroadcasting the received emergency message indepe… Show more

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Cited by 2 publications
(2 citation statements)
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“…Emergency message warning is highly time-critical and requires a more intelligent broadcast mechanism with low latency and high reliability. The proposed emergency mes-sage broadcast game in [70] considers vehicle density and link quality. In this scheme, each vehicle calculates the link quality using the receiving power.…”
Section: • Summary and Conclusion Of Gt For Relay-based Routingmentioning
confidence: 99%
“…Emergency message warning is highly time-critical and requires a more intelligent broadcast mechanism with low latency and high reliability. The proposed emergency mes-sage broadcast game in [70] considers vehicle density and link quality. In this scheme, each vehicle calculates the link quality using the receiving power.…”
Section: • Summary and Conclusion Of Gt For Relay-based Routingmentioning
confidence: 99%
“…Emergency message warning is highly time-critical and requires a more intelligent broadcast mechanism with low latency and high reliability. In [43], an emergency message broadcast game is proposed that takes vehicle density and link quality into account. In this scheme, each vehicle calculates the link quality using the receiving power.…”
mentioning
confidence: 99%