2021
DOI: 10.3389/fnins.2020.593854
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A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI

Abstract: Virtual environments (VEs), in the recent years, have become more prevalent in neuroscience. These VEs can offer great flexibility, replicability, and control over the presented stimuli in an immersive setting. With recent developments, it has become feasible to achieve higher-quality visuals and VEs at a reasonable investment. Our aim in this project was to develop and implement a novel real-time functional magnetic resonance imaging (rt-fMRI)–based neurofeedback (NF) training paradigm, taking into account ne… Show more

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Cited by 10 publications
(6 citation statements)
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“…Although virtual interaction has not yet been seen in SP–NFT, it can be expected that the combination of the two technologies will make brain regulation more effective and help participants improve their sports performance. For example, Baqapuri et al (2021) found that the participants were engaged within the VR environment, improving their game performance over time while simultaneously employing NFT strategies. The study also pointed out that VR games can effectively slow down the reduction of participants’ training interest and maintain the NFT training effect ( Baqapuri et al, 2021 ).…”
Section: Future Directions Of Sp–nft Developmentmentioning
confidence: 99%
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“…Although virtual interaction has not yet been seen in SP–NFT, it can be expected that the combination of the two technologies will make brain regulation more effective and help participants improve their sports performance. For example, Baqapuri et al (2021) found that the participants were engaged within the VR environment, improving their game performance over time while simultaneously employing NFT strategies. The study also pointed out that VR games can effectively slow down the reduction of participants’ training interest and maintain the NFT training effect ( Baqapuri et al, 2021 ).…”
Section: Future Directions Of Sp–nft Developmentmentioning
confidence: 99%
“…For example, Baqapuri et al (2021) found that the participants were engaged within the VR environment, improving their game performance over time while simultaneously employing NFT strategies. The study also pointed out that VR games can effectively slow down the reduction of participants’ training interest and maintain the NFT training effect ( Baqapuri et al, 2021 ).…”
Section: Future Directions Of Sp–nft Developmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Results from binary classification in the fre-International Journal of Intelligence Science quency domain with Alpha band gave the highest performance. A study done by Halim I. Baqapuri et al [26] has investigated the application of BCI gaming in virtual environment for neurofeedback training. A first-person shooter game was developed where the movement speed of the character was controlled by brain activity in a supplementary motor region of interest.…”
Section: Bci Gamesmentioning
confidence: 99%
“…The technique that uses electrophysiological signals is electroencephalography (EEG), which records the electrical signals generated by the neuronal activity of the brain [ 9 , 10 ]. Non-invasive BCI for recording hemodynamic responses uses functional neuroimaging techniques, for example, functional magnetic resonance imaging (fMRI) and functional near-infrared spectroscopy (fNIRS) [ 11 , 12 , 13 , 14 ]. fMRI and fNIRS capture the changes in oxygen concentration in the blood consumed by neuronal activity in the brain and indirectly record neuronal activity.…”
Section: Introductionmentioning
confidence: 99%