“…Given a certain direction in an image (e.g., 0°, 45°, 90°, and 135°), a run-length matrix p ( i , j ) is composed of the run-length j of gray level i . Based on the run-length matrix, Hoang and Nguyen [ 17 ] employed a variety of statistics to describe texture in the image. In turn, these statistics include short-run emphasis (SRE), long-run emphasis (LRE), gray-level nonuniformity (GLN), run-length nonuniformity (RLN), run percentage (RP), low gray-level run emphasis (LGRE), high gray-level run emphasis (HGRE), short-run low gray-level emphasis (SRLGE), short-run high gray-level emphasis (SRHGE), long-run low gray-level emphasis (LRLGE), and long-run high gray-level emphasis (LRHGE), which are listed as follows: where M and N p denote the number of gray levels and pixels, respectively.…”