2012
DOI: 10.7763/ijcee.2012.v4.491
|View full text |Cite
|
Sign up to set email alerts
|

A Novel Algorithm to Optimize Image Scaling in OpenCV: Emulation of Floating Point Arithmetic in Bilinear Interpolation

Abstract: Abstract-Scaling is a complex algorithm wherein interpolation techniques are designed to achieve an optimum between factors such as efficiency and smoothness. One of these techniques is bilinear interpolation wherein the surrounding 2-by-2 source pixel values can be linearly weighed according to how close they are to the destination pixel. However, for applications in embedded systems with weak or no FPUs (floating point processors), the floating point values that arise after calculating weighted averages of t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2017
2017
2017
2017

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 4 publications
(2 reference statements)
0
1
0
Order By: Relevance
“…Consequently, choosing the appropriate filter type is performed while considering the balance between the desired result and the capability of the target platform. In our case, since the quality of the utilized images is higher than screen resolution, bilinear interpolation technique introduced in [61] is applied. Finally, the filtered textures are mapped onto the transformed surfaces on the screen using OpenGL routines and visualized to provide a three-dimensional perception of the two-dimensional textured model.…”
Section: Resultsmentioning
confidence: 99%
“…Consequently, choosing the appropriate filter type is performed while considering the balance between the desired result and the capability of the target platform. In our case, since the quality of the utilized images is higher than screen resolution, bilinear interpolation technique introduced in [61] is applied. Finally, the filtered textures are mapped onto the transformed surfaces on the screen using OpenGL routines and visualized to provide a three-dimensional perception of the two-dimensional textured model.…”
Section: Resultsmentioning
confidence: 99%