2013 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM) 2013
DOI: 10.1109/pacrim.2013.6625458
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A non-cooperative game theory approach to optimize workflow scheduling in grid computing

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Cited by 3 publications
(3 citation statements)
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“…A non-cooperative game theory approach to optimize workflow scheduling in grid computing [7], provide suitable performance and response times, the available resources have to be scheduled and coordinated for workflow implementation in the grid environment. Therefore, task scheduling and resource allocation are very important to achieve high performance in grid computing.…”
Section: Load Balancing and Bandwidth In Grid Computingmentioning
confidence: 99%
“…A non-cooperative game theory approach to optimize workflow scheduling in grid computing [7], provide suitable performance and response times, the available resources have to be scheduled and coordinated for workflow implementation in the grid environment. Therefore, task scheduling and resource allocation are very important to achieve high performance in grid computing.…”
Section: Load Balancing and Bandwidth In Grid Computingmentioning
confidence: 99%
“…As the analysis above, CS-RAG also has Nash equilibrium, and it is not unique. We can get the number of subtask on every resource in Nash equilibrium of the game with M subtasks and n resources according to formula (3), (4), (5).…”
Section: Cs-rags and Nash Equilibriummentioning
confidence: 99%
“…It is generally accepted that game theory is effective to solve many issues in computer science, such as in grid resource allocation [5], node stimulation in wireless networks and P2P networks [6] [7].The basic elements of a game include: player, action, payoff, information, strategy, outcome and equilibrium. In practice, a game is defined to model the issue to be solved with the basic elements, and the purpose is to find the Nash Equilibrium by game analysis.…”
Section: Introductionmentioning
confidence: 99%