“…Thus, similar edgeplay behaviours such as rapeplay, murder-play, incest-play are broadly culturally accepted because they are constructed as only consensual fantasy and so not as reflecting or affecting the RL resident and their future behaviours. Thus, for the residents of SL, normative moral positions on virtual deviant behaviours are founded on the perceived relationship to RL (reflecting, in part, arguments around the gamer's dilemma of Bartel 2012;Partridge 2013;Ali 2015;Young 2013Young , 2016, but this connection is more readily assumed in respect to sexual ageplay than other virtual deviant behaviours, leading to questions about why sexual ageplay has this unique position even when the context of the behaviours are identical. However, as noted, when residents also believe that there is a connection with other forms of edgeplay and RL problematic social structures or behaviours, such as for rape-play on occasion, then these residents also tend to express the wrongness of the play online.…”