2003
DOI: 10.1023/a:1026327926024
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A New Instrument to Measure Cognitive Distortions in Video Lottery Terminal Users: The Informational Biases Scale (IBS)

Abstract: This paper reports on the development of a new scale, the Informational Biases Scale (IBS), to measure cognitive distortions such as the illusion of control, gambler's fallacy,illusory correlations, and the availability heuristic in video lottery terminal (VLT) players. Ninety-six VLT players recruited from bars in New Brunswick took part in the study. Their average (lifetime) South Oaks Gambling Screen score was in the probable pathological gambler range. The 25-item IBS was shown to have good internal consis… Show more

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Cited by 56 publications
(13 citation statements)
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“…In a review of current prevention programs, Williams et al (2007) concluded that there are many prevention programs that provide marginal benefits, but there is no gold standard in gambling prevention. Despite mixed findings of young adults having an accurate understanding of the probabilities and odds (Delfabbro et al 2006; Jefferson and Nicki 2003; Joukhador et al 2004), evidence does not suggest that statistical knowledge, or the awareness of true randomness, can protect people from developing faulty gambling cognitions (Benhsain et al 2004). Despite the limited empirical support for awareness/information campaigns, they remain the most commonly implemented model (Williams et al 2007).…”
Section: Discussionmentioning
confidence: 99%
“…In a review of current prevention programs, Williams et al (2007) concluded that there are many prevention programs that provide marginal benefits, but there is no gold standard in gambling prevention. Despite mixed findings of young adults having an accurate understanding of the probabilities and odds (Delfabbro et al 2006; Jefferson and Nicki 2003; Joukhador et al 2004), evidence does not suggest that statistical knowledge, or the awareness of true randomness, can protect people from developing faulty gambling cognitions (Benhsain et al 2004). Despite the limited empirical support for awareness/information campaigns, they remain the most commonly implemented model (Williams et al 2007).…”
Section: Discussionmentioning
confidence: 99%
“…The 25-item Informational Biases Scale (IBS; Jefferson and Nicki 2003 ) is an established measure that assesses erroneous cognitions in relation to the nature of chance events, randomness, and independence of game outcomes (e.g., “I would rather use a EGM that I am familiar with than one that I have never used before”). Items are rated on a 7-point Likert scale, with 1 representing ‘Don’t agree at all’ and 7 representing ‘Strongly agree’.…”
Section: Methodsmentioning
confidence: 99%
“…Specifically, it is the belief that random sequences tend to self-correct even in the short-term, producing a 'head' after a series of 'tails' in a coin toss game, a 'red' after a series of 'blacks' in roulette, and a win after a series of losses on slot machines (Nickerson, 2002; Oskarsson, Van Boven, McClelland & Hastie, 2009). The fallacy is commonly expressed in behaviours such as the seeking out of slot machines that are 'due' for a win (e.g., Jefferson & Nicki, 2003). The most widely cited explanation for the fallacy is Kahneman and Tversky's (1972) proposal that, when making judgements about whether a stimulus (e.g., a sequence) is a member of some stimulus category (e.g., random sequences), people consistently apply the 'heuristic', or short-cut, of making the decision based on the extent to which the stimulus possesses the category's defining features (e.g., equiprobability of possible outcomes).…”
mentioning
confidence: 99%