2013
DOI: 10.1002/nme.4487
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A new algorithm for contact detection between spherical particle and triangulated mesh boundary in discrete element method simulations

Abstract: SUMMARYIn discrete element method (DEM) simulations of real scale, the spherical particles are commonly employed for increasing the computation speed, and the complex boundary models are represented by triangle meshes with controllable accuracy. A new contact detection algorithm has been developed to resolve the contacts between the spheres and the triangle mesh boundaries. The application of the barycentric coordinates makes this algorithm more efficient to identify contacts in the intersection test. As a par… Show more

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Cited by 23 publications
(23 citation statements)
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“…Other redundant points arise from whole faces hitting another object, ie, from non‐point collisions. Sophisticated elimination algorithms to identify non‐physical pairs of contact points are known . For our setups, we however neglect/simplify this application challenge and average any two contact points for a particle into one, if they are closer than the particle's minimum mesh size and carry reasonably close normals. Compute a force per contact point.…”
Section: Algorithmic Core Componentsmentioning
confidence: 99%
“…Other redundant points arise from whole faces hitting another object, ie, from non‐point collisions. Sophisticated elimination algorithms to identify non‐physical pairs of contact points are known . For our setups, we however neglect/simplify this application challenge and average any two contact points for a particle into one, if they are closer than the particle's minimum mesh size and carry reasonably close normals. Compute a force per contact point.…”
Section: Algorithmic Core Componentsmentioning
confidence: 99%
“…In the DEM simulations, contact detection is a two‐stage process including neighbor searching and contact resolution 20 . Neighbor searching is used to find out the potential contact pairs between structural boundaries and particles 17 . Employing the neighbor searching, such as the cell‐based algorithm 21 and its revised algorithms, 22,23 the operations taken in contact detection can reduce from O(N 2 ) to the lower levels.…”
Section: Introductionmentioning
confidence: 99%
“…We have adapted some of the procedures existing in the computer graphics bibliography [11,20] to the case where the facet contact (inside of the FE) occurs in a substantial higher frequency compared to edge and vertex geometrical contact types. See [18] where the type of contact frequency (facet, edge, vertex) is determined for different number of particles and relative sizes.…”
Section: Fast Intersection Testmentioning
confidence: 99%
“…This approach, however, does not consider the cases when a spherical particle might be in contact with the entities of different surfaces at the same time (multiple contacts) leading to an inaccurate contact interaction. The upgraded RIGID-II method presented later by Su et al [35] and also the method proposed by Hu et al [18] account for the multiple contact situations, but they have a complex elimination procedure with many different contact scenarios to distinguish, which is difficult to code in practice. Recently Chen et al [6] presented a very simple and accurate algorithm which covers many situations.…”
Section: Introductionmentioning
confidence: 99%
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