2014
DOI: 10.3389/fpsyg.2014.00409
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A new adaptive videogame for training attention and executive functions: design principles and initial validation

Abstract: A growing body of evidence suggests that action videogames could enhance a variety of cognitive skills and more specifically attention skills. The aim of this study was to develop a novel adaptive videogame to support the rehabilitation of the most common consequences of traumatic brain injury (TBI), that is the impairment of attention and executive functions. TBI patients can be affected by psychomotor slowness and by difficulties in dealing with distraction, maintain a cognitive set for a long time, processi… Show more

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Cited by 37 publications
(31 citation statements)
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“…In order to improve or maintain those cognitive skills, not only are there traditional methods, but also technological solutions, such as an iPad-assisted cognitive training for users that are suffering form schizophrenia… [9][10] [11] On the other hand, regarding to the psychomotor training and, hence the reflex training, which is the filed of study of this research, there are already some videogames [12][13] and a kinect based one [14].…”
Section: [4][5]…mentioning
confidence: 99%
“…In order to improve or maintain those cognitive skills, not only are there traditional methods, but also technological solutions, such as an iPad-assisted cognitive training for users that are suffering form schizophrenia… [9][10] [11] On the other hand, regarding to the psychomotor training and, hence the reflex training, which is the filed of study of this research, there are already some videogames [12][13] and a kinect based one [14].…”
Section: [4][5]…mentioning
confidence: 99%
“…В связи с этим многие ученые стремятся исполь-зовать основные игровые принципы для создания развивающих видеоигр и приложений, направленных на улучшение когнитивных навыков [15,20,21,22]. Рассмотрим подробнее, какие задачи пытаются решить исследователи с помощью создания развивающих игровых приложений.…”
Section: теоретическое обоснованиеunclassified
“…исследование В. Монтани и коллег [21]). Это крайне важно, поскольку помогает снизить тревожность, которая часто не-гативно сказывается на мотивации и концентрации при выполнении заданий.…”
Section: причины популярности игровых методов в диагностике и коррекцunclassified
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“…Montani et al (2014) present the design and validation process used to develop a game to exercise attention and executive functioning in individuals with Traumatic Brain Injury (TBI). They demonstrate that their game does tap aspects of executive control, and future intervention studies with TBI patients as participants will determine whether game improvements transfer to other measures of executive control, and more importantly, meaningful measures of everyday performance.…”
mentioning
confidence: 99%