Abstract:A growing body of evidence suggests that action videogames could enhance a variety of cognitive skills and more specifically attention skills. The aim of this study was to develop a novel adaptive videogame to support the rehabilitation of the most common consequences of traumatic brain injury (TBI), that is the impairment of attention and executive functions. TBI patients can be affected by psychomotor slowness and by difficulties in dealing with distraction, maintain a cognitive set for a long time, processi… Show more
“…In order to improve or maintain those cognitive skills, not only are there traditional methods, but also technological solutions, such as an iPad-assisted cognitive training for users that are suffering form schizophrenia… [9][10] [11] On the other hand, regarding to the psychomotor training and, hence the reflex training, which is the filed of study of this research, there are already some videogames [12][13] and a kinect based one [14].…”
This paper presents a computer game designed for elder people in order to improve the brain reflexes of the participants. The application has been developed for iPad using XCode and the Objetic-C program language. The game has been tested in the "La Real casa de la Misericordia" of Bilbao with 9 participants with the evaluation of their psychologist and physiotherapist. The SUS questionnaire shows with 48.75 points that its difficulty is quite high but the satisfaction with the game is over 80%. The tests were made with people of different profiles on the same difficulty, reality shows the necessity of different levels in order to maintain the users' motivation and sensation of joy high.
“…In order to improve or maintain those cognitive skills, not only are there traditional methods, but also technological solutions, such as an iPad-assisted cognitive training for users that are suffering form schizophrenia… [9][10] [11] On the other hand, regarding to the psychomotor training and, hence the reflex training, which is the filed of study of this research, there are already some videogames [12][13] and a kinect based one [14].…”
This paper presents a computer game designed for elder people in order to improve the brain reflexes of the participants. The application has been developed for iPad using XCode and the Objetic-C program language. The game has been tested in the "La Real casa de la Misericordia" of Bilbao with 9 participants with the evaluation of their psychologist and physiotherapist. The SUS questionnaire shows with 48.75 points that its difficulty is quite high but the satisfaction with the game is over 80%. The tests were made with people of different profiles on the same difficulty, reality shows the necessity of different levels in order to maintain the users' motivation and sensation of joy high.
“…В связи с этим многие ученые стремятся исполь-зовать основные игровые принципы для создания развивающих видеоигр и приложений, направленных на улучшение когнитивных навыков [15,20,21,22]. Рассмотрим подробнее, какие задачи пытаются решить исследователи с помощью создания развивающих игровых приложений.…”
Section: теоретическое обоснованиеunclassified
“…исследование В. Монтани и коллег [21]). Это крайне важно, поскольку помогает снизить тревожность, которая часто не-гативно сказывается на мотивации и концентрации при выполнении заданий.…”
Section: причины популярности игровых методов в диагностике и коррекцunclassified
“…Так, например, В. Монтани с коллегами [21] провели исследование по разработке эффективной развивающей игры, напр авленной на коррекцию различных нарушений работы РФ. Они выделили несколько принципов, со-ответствующих экологическому подходу, на которых должна базироваться развивающая видеоигра.…”
Section: коррекция рф у дошкольников игровыми методамиunclassified
“…Montani et al (2014) present the design and validation process used to develop a game to exercise attention and executive functioning in individuals with Traumatic Brain Injury (TBI). They demonstrate that their game does tap aspects of executive control, and future intervention studies with TBI patients as participants will determine whether game improvements transfer to other measures of executive control, and more importantly, meaningful measures of everyday performance.…”
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