SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence 2014
DOI: 10.1145/2668956.2668960
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A neurobehavioural framework for autonomous animation of virtual human faces

Abstract: We describe a neurobehavioural modeling and visual computing framework for the integration of realistic interactive computer graphics with neural systems modelling, allowing real-time autonomous facial animation and interactive visualization of the underlying neural network models. The system has been designed to integrate and interconnect a wide range of computational neuroscience models to construct embodied interactive psychobiological models of behaviour. An example application of the framework combines mo… Show more

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Cited by 25 publications
(27 citation statements)
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“…The author pre‐configures an algorithm which then generates the animation from discrete parameters or events, effectively controlling the animation without directly manipulating the model's transformation/deformation. Procedural animation techniques can be loosely divided into three classes: constraint or rule ‐based [PG96, Per97, BHPN01], where rules impose limits and variations on the generated motion; statistical or knowledge ‐based [KGP02, HG07, SBR*14, HTCH15], with the motions learnt from examples and finally behaviour ‐based, where the cognitive/emotional process is emulated [XMLD07]. In the last, the character's behaviour is modelled to decide the animation, while statistical and constraint‐based methods focus on the actual motion.…”
Section: Related Workmentioning
confidence: 99%
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“…The author pre‐configures an algorithm which then generates the animation from discrete parameters or events, effectively controlling the animation without directly manipulating the model's transformation/deformation. Procedural animation techniques can be loosely divided into three classes: constraint or rule ‐based [PG96, Per97, BHPN01], where rules impose limits and variations on the generated motion; statistical or knowledge ‐based [KGP02, HG07, SBR*14, HTCH15], with the motions learnt from examples and finally behaviour ‐based, where the cognitive/emotional process is emulated [XMLD07]. In the last, the character's behaviour is modelled to decide the animation, while statistical and constraint‐based methods focus on the actual motion.…”
Section: Related Workmentioning
confidence: 99%
“…Sagar et al . [SBR*14] combined statistical and behavioural models to create a generative model of facial expressions. They simulated, using, e.g.…”
Section: Related Workmentioning
confidence: 99%
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“…To illustrate how these concepts come together, we now describe an experimental psychobiological simulation of an infant, 'BabyX', we are currently developing [39][40][41]. We aim to combine models of the facial and upper body motor systems with models of basic neural systems involved in early interactive behaviour and social learning, to create a virtual infant that can be naturally interacted with.…”
Section: The Babyx Projectmentioning
confidence: 99%
“…al. introduced an autonomous animated VH face with high-fidelity of graphics and a neurobehavioral model for its realistic behaviors [24]. Hoque et.…”
Section: Virtual Humans (Vhs)mentioning
confidence: 99%