2020
DOI: 10.4018/ijthi.2020100103
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A Natural User Interface for 3D Animation Using Kinect

Abstract: This article presents a new natural user interface to control and manipulate a 3D animation using the Kinect. The researchers design a number of gestures that allow the user to play, pause, forward, rewind, scale, and rotate the 3D animation. They also implement a cursor-based traditional interface and compare it with the natural user interface. Both interfaces are extensively evaluated via a user study in terms of both the usability and user experience. Through both quantitative and the qualitative evaluation… Show more

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Cited by 5 publications
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“…Additionally, the aspect of character movement, a type of artistic expression in 3D animation that combines aesthetic expression and technical execution, is also important in 3D animation [13]. A gesture-based natural user interface is preferred over a cursor-based interface for controlling a 3D animation, resulting in a more engaging and delightful user experience [14]. Indeed, many films and television shows employ 3D animation special effects technology to replace actual scene lenses and create more realistic special effects photos, reducing the risk of damage to actors and improving the picture quality [15][16].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Additionally, the aspect of character movement, a type of artistic expression in 3D animation that combines aesthetic expression and technical execution, is also important in 3D animation [13]. A gesture-based natural user interface is preferred over a cursor-based interface for controlling a 3D animation, resulting in a more engaging and delightful user experience [14]. Indeed, many films and television shows employ 3D animation special effects technology to replace actual scene lenses and create more realistic special effects photos, reducing the risk of damage to actors and improving the picture quality [15][16].…”
Section: Literature Reviewmentioning
confidence: 99%