2021
DOI: 10.1007/s12671-021-01783-6
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A Narrative Review of Mindfulness-Based Interventions Using Virtual Reality

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Cited by 42 publications
(21 citation statements)
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References 90 publications
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“…A key suggestion for future research made by Knaust et al [ 53 ] is to explore psychophysiological responses using electroencephalography (EEG), given the limited evidence available in relation to physiological outcomes. EEG has been used in combination with VR in several contexts, e.g., in relation to neurorehabilitation [ 54 , 55 ] and mindfulness training [ 56 , 57 ]; however, its use with virtual restorative environments is limited. Several studies have measured physiological and psychological well-being [ 52 , 53 ].…”
Section: Introductionmentioning
confidence: 99%
“…A key suggestion for future research made by Knaust et al [ 53 ] is to explore psychophysiological responses using electroencephalography (EEG), given the limited evidence available in relation to physiological outcomes. EEG has been used in combination with VR in several contexts, e.g., in relation to neurorehabilitation [ 54 , 55 ] and mindfulness training [ 56 , 57 ]; however, its use with virtual restorative environments is limited. Several studies have measured physiological and psychological well-being [ 52 , 53 ].…”
Section: Introductionmentioning
confidence: 99%
“…However, only two bibliographic databases, MEDLINE and Embase, were searched, only studies using validated outcomes measures were included, and single case studies were excluded, meaning some pertinent literature may have been missed. Another recent narrative review of VR-based mindfulness interventions found that the immersive and multisensory environment created by VR had potential features that could support mindfulness practice ( Arpaia et al, 2021 ). Nonetheless, the review looked broadly at a range of clinical applications including pain, stress, depression, anxiety, and borderline personality disorder.…”
mentioning
confidence: 99%
“…Finally, from an interaction point of view, it is necessary to ensure the real-time feedback of the VR system. Because of the real-time feedback of human sensations, such as mind rotation and gestures, the user can naturally converse with the environment within the system and with other users [14].…”
Section: Virtual Reality Technologymentioning
confidence: 99%
“…From formula (14), it can be concluded that within a period of time [t 0 , t 1 ], CH(C) is also in relative motion, which is equal to the relative displacement vector of object A.…”
Section: Mobile Information Systemsmentioning
confidence: 99%