Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games 2010
DOI: 10.1145/1836135.1836138
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A narrative-driven design approach for casual games with children

Abstract: This paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, na… Show more

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Cited by 13 publications
(18 citation statements)
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References 14 publications
(8 reference statements)
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“…PD is increasingly employed for designing technology for children [26,27,28,29]. Based on the assumption that children can contribute their own ideas to creative design [26], they are involved as informants, testers, end-users and cooperative inquirer throughout the entire design process [28].…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
See 1 more Smart Citation
“…PD is increasingly employed for designing technology for children [26,27,28,29]. Based on the assumption that children can contribute their own ideas to creative design [26], they are involved as informants, testers, end-users and cooperative inquirer throughout the entire design process [28].…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
“…Based on the assumption that children can contribute their own ideas to creative design [26], they are involved as informants, testers, end-users and cooperative inquirer throughout the entire design process [28]. Children are enabled to develop a narrative version of a game before it is implemented digitally [27] and to evaluate and redesign game prototypes iteratively with the game design and development team [29].…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
“…Additionally, in considering game narrative design more broadly, children and adults may understand these narratives differently due to their previously acquired schemata [6]. Even very young children are able to comprehend narrative structures, and involving the children in the narrative design could ensure the resulting game is "contextually, temporally and culturally relevant to their life experiences" [6].…”
Section: Introductionmentioning
confidence: 99%
“…Participatory design (PD) is an ever-increasing popular approach adopted for designing children's technology (e.g., [4], [16], [18]). Based on the assumption that children can contribute their own ideas to creative design, they are involved as informants, testers, endusers and cooperative inquirer throughout the entire design process.…”
Section: Introductionmentioning
confidence: 99%