2017
DOI: 10.1186/s12984-017-0336-9
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A multisession evaluation of an adaptive competitive arm rehabilitation game

Abstract: BackgroundPeople with neurological injuries such as stroke should exercise frequently and intensely to regain their motor abilities, but are generally hindered by lack of motivation. One way to increase motivation in rehabilitation is through competitive exercises, but such exercises have only been tested in single brief sessions and usually did not adapt difficulty to the patient’s abilities.MethodsWe designed a competitive arm rehabilitation game for two players that dynamically adapts its difficulty to both… Show more

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Cited by 62 publications
(92 citation statements)
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“…This far exceeds the amount of hand displacement produced by the 54 movements observed during a typical occupational therapy session [ 50 ]. In accordance with previous multi-user training studies [ 26 , 29 , 30 ], the vast majority (14 of 15) participants indicated that they liked having a partner for therapy, despite not being in visual contact with this person.…”
Section: Discussionsupporting
confidence: 85%
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“…This far exceeds the amount of hand displacement produced by the 54 movements observed during a typical occupational therapy session [ 50 ]. In accordance with previous multi-user training studies [ 26 , 29 , 30 ], the vast majority (14 of 15) participants indicated that they liked having a partner for therapy, despite not being in visual contact with this person.…”
Section: Discussionsupporting
confidence: 85%
“…There were limitations with the pilot study as well. While one of the potential benefits of the VERGE system is the inclusion of other players, we did not directly examine preferences for individual vs. partnered training, as previous studies have done [ 26 , 27 , 29 , 30 ]. In our study, the three training modalities were quite different from each other.…”
Section: Discussionmentioning
confidence: 99%
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“…While playing with VR, they were also seeking enjoyment, improved quality of life, and a sense of belonging. Goršič et al (2017) explored the role of competition while using VR. They concluded that stroke patients (including elderly) who exercise with a peer in an unsupervised situation (e.g.…”
Section: Opportunitiesmentioning
confidence: 99%
“…For example, it is possible to assess the progress of arm rehabilitation [16] and to monitor the effectiveness of shoulder surgery [17]. Due to their form factor and cost-effectiveness, they can also be used as an input for rehabilitation games [18]. Recently, there has been increasing interest in using wearable sensors for analyzing human motion in athletics, such as swimming strokes [19] and the kicking of footballs [20].…”
Section: Introductionmentioning
confidence: 99%