2020
DOI: 10.21203/rs.3.rs-102561/v1
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A Multiscale Model of Terrain Dynamics for Real-Time Earthmoving Simulation

Abstract: A multiscale model for real-time simulation of terrain dynamics is explored. To represent the dynamics on different scales the model combines the description of soil as a continuous solid, as distinct particles and as rigid multibodies. The models are dynamically coupled to each other and to the earthmoving equipment. Agitated soil is represented by a hybrid of contacting particles and continuum solid, with the moving equipment and resting soil as geometric boundaries. Each zone of active soil is aggregated in… Show more

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Cited by 2 publications
(3 citation statements)
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“…To improve realistic haptic perception, while maintaining computational efficiency, a hybrid model could be considered, with finer-grained particles interacting with the tool with coarser macroparticles or even continuum mechanics used for the rest of the simulation, such as in [28]. Additionally, a more detailed user study could determine characteristics most relevant for realistic perception and study users' perception capabilities in detail.…”
Section: Discussionmentioning
confidence: 99%
“…To improve realistic haptic perception, while maintaining computational efficiency, a hybrid model could be considered, with finer-grained particles interacting with the tool with coarser macroparticles or even continuum mechanics used for the rest of the simulation, such as in [28]. Additionally, a more detailed user study could determine characteristics most relevant for realistic perception and study users' perception capabilities in detail.…”
Section: Discussionmentioning
confidence: 99%
“…The simulated environment consisted of an LHD and a narrow underground drift with a muck pile (see Figure 1 and the Supplementary Video Material). The environment was created in Unity [24] by using a physics plugin, AGX Dynamics for Unity [25,26]. The vehicle model consisted of a multibody system with a drivetrain and compliant tires.…”
Section: Simulation Modelmentioning
confidence: 99%
“…The drift was 9 m wide and 4.5 m tall with a rounded roof. The muck pile was modeled using a multiscale real-time model [26] that combined continuum soil mechanics, discrete elements, and rigid multibody dynamics for realistic dig force and soil displacement.…”
Section: Simulation Modelmentioning
confidence: 99%