2023
DOI: 10.36227/techrxiv.22578832
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A Multiple Huygens Surface Based Ray Tracing Framework with GPU Acceleration

Abstract: <p>A ray tracing framework based on the utilization of multiple Huygens surfaces is introduced and evaluated. As such, complex propagation environments are divided into smaller subdomains, thereby restricting rays to traverse within a smaller, simpler space. The subdomains are surrounded by the Huygens surfaces and equivalent Huygens sources interconnect the ray based field representations in neighboring subdomains. Compared to conventional shooting and bouncing rays (SBR) based ray tracing simulations, … Show more

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