2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) 2020
DOI: 10.1109/cvprw50498.2020.00519
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A Multimodal Predictive Agent Model for Human Interaction Generation

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Cited by 11 publications
(9 citation statements)
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“…While a number of models have been reported for intent prediction from body motions and/or eye gaze (see [ 17 , 18 ] for related reviews), few of them perform action classification and generation simultaneously. A large volume of work has been reported on generating actions using only one 3D skeleton (e.g., [ 15 , 19 , 20 , 21 ]) or on generating human motion in crowded scenes (e.g., [ 22 , 23 , 24 , 25 , 26 , 27 ]). Comparatively, much less has been reported on generating interaction of two persons using 3D skeletal data (e.g., [ 28 , 29 , 30 ]).…”
Section: Related Workmentioning
confidence: 99%
“…While a number of models have been reported for intent prediction from body motions and/or eye gaze (see [ 17 , 18 ] for related reviews), few of them perform action classification and generation simultaneously. A large volume of work has been reported on generating actions using only one 3D skeleton (e.g., [ 15 , 19 , 20 , 21 ]) or on generating human motion in crowded scenes (e.g., [ 22 , 23 , 24 , 25 , 26 , 27 ]). Comparatively, much less has been reported on generating interaction of two persons using 3D skeletal data (e.g., [ 28 , 29 , 30 ]).…”
Section: Related Workmentioning
confidence: 99%
“…Some work [7,8] adopt RNN to synthesize humanhuman interaction given the partially observed interaction. [7] synthesized long-term interaction by alternatively generating the pose sequences of the two characters based on the generation history.…”
Section: Deep Generative Models In Motion Synthesismentioning
confidence: 99%
“…However, if one character approaches another character with a kick, then we may focus on the active leg and dodge at an appropriate timestamp. In synthesizing interactions, [8] attended to the informative joints to synthesize the reactive features which motivates our work to explore the synchronization of the two characters during the interaction.…”
Section: Attention Perceptionmentioning
confidence: 99%
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“…1 An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators [2]. Such agents, implemented in software, have been reported in our prior work [3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19] as well as in others'.…”
Section: Introductionmentioning
confidence: 99%