Proceedings of the 2011 ACM Symposium on Applied Computing 2011
DOI: 10.1145/1982185.1982459
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A multimodal interaction component for digital television

Abstract: In most current digital TV applications the user interaction takes place by pressing keys on a remote control. For simple applications this type of interaction is sufficienthowever, as interactive applications become more popular new input devices are demanded. After discussing motivating scenarios, this paper presents an architecture that offers to applications running on a set-top-box the possibility of receiving multimodal data (audio, video, image, ink, accelerometer, text, voice and customized data) from … Show more

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Cited by 10 publications
(8 citation statements)
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“…Moreover, some applications that stand beyond the boundaries of the iDTV systems may be arduous to be implemented in NCL. One example of limitation is that in NCL the user's interaction is based on TV remote control, which is not appropriate for highly interactive applications [21].…”
Section: Challenges In the Development Of Declarative Presentationsmentioning
confidence: 99%
“…Moreover, some applications that stand beyond the boundaries of the iDTV systems may be arduous to be implemented in NCL. One example of limitation is that in NCL the user's interaction is based on TV remote control, which is not appropriate for highly interactive applications [21].…”
Section: Challenges In the Development Of Declarative Presentationsmentioning
confidence: 99%
“…In the area of multimodal systems for accessing multimedia content, Pedrosa et al [6] proposed a multimodal interaction component for digital TV, which links the applications running on a set-top box to multimodal data from multiple devices, such as mobile phones, PDAs and laptops. Johnston et al [4] introduced a multimodal interface for movie database browsing that combines speech and handwriting recognition and touchscreen input on a tablet device, while [8] introduced a mobile phone interface for home entertainment based on integrated use of speech and gesture recognition and haptic and auditory (spoken) feedback.…”
Section: Related Workmentioning
confidence: 99%
“…For Kunert [11], beyond better quality in audio and video, viewers can actually interact with the TV, creating a close communication channel between the viewer and the TV companies. Moreover, in order to bring viewers to TV, Pedrosa et al [14] consider the use of smartphones and tablets in the interaction with TV. However, the design of interactive applications could be considered a new component into TV companies' production chains.…”
Section: Introductionmentioning
confidence: 99%