2010
DOI: 10.1080/08839511003715212
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A Multiagent Architecture for 3d Rendering Optimization

Abstract: Rendering is the process of generating a 2D image from the abstract description of a 3D scene. In spite of the development of new techniques and algorithms, the computational requirements of photorealistic rendering are huge so that it is not possible to render them in real time. In addition, the adequate configuration of rendering quality parameters is very difficult to be done by inexpert users, and they are usually set higher than in fact are needed. This article presents an architecture called MAgArRO to o… Show more

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Cited by 6 publications
(3 citation statements)
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“…The scalability of cloud resources according to the real time demand has made them popular for rendering animation files [5][6][7][8][9][10]. Cloud render farm services are PaaS (Platform-as-a-Service) type of cloud services that provide the entire platform for the animators to render the animation files using the cloud resources [11][12][13][14][15][16]. In order to render the animation files, the animator has to just schedule the frames that are to be rendered onto the render nodes of the chosen cloud render farm services.…”
Section: Introductionmentioning
confidence: 99%
“…The scalability of cloud resources according to the real time demand has made them popular for rendering animation files [5][6][7][8][9][10]. Cloud render farm services are PaaS (Platform-as-a-Service) type of cloud services that provide the entire platform for the animators to render the animation files using the cloud resources [11][12][13][14][15][16]. In order to render the animation files, the animator has to just schedule the frames that are to be rendered onto the render nodes of the chosen cloud render farm services.…”
Section: Introductionmentioning
confidence: 99%
“…The rendering phase is often considered as a bottleneck in photorealistic projects in which one image may need hours of rendering in a modern workstation. The rendering system used in this work can be easily used through distributed rendering approaches [11].…”
Section: Sign Language Representationmentioning
confidence: 99%
“…The rendering phase is often considered as a bottleneck in photorealistic projects in which one image may need hours of rendering in a modern workstation. The rendering system used in this work can be easily used through distributed rendering approaches (Gonzalez-Morcillo et al, 2010).…”
Section: Sign Language Representationmentioning
confidence: 99%