2023
DOI: 10.1016/j.entcom.2022.100539
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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum

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Cited by 4 publications
(1 citation statement)
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“…Virtual natural environments, provided in Lost Ember or A Short Hike, can induce positive emotions and promote escapism, that is, getting rid of daily worries [5][6] [7]. In contrast, Players of high-stimulation games in the survival horror genre --by exposing players to countless threats and psychological horrors and making them feel "powerless and fearful" to disrupt the player --precisely to enjoy the thrill of this starker response [8] [9].…”
Section: The Commercialization Of Horror In Games and Its Development...mentioning
confidence: 99%
“…Virtual natural environments, provided in Lost Ember or A Short Hike, can induce positive emotions and promote escapism, that is, getting rid of daily worries [5][6] [7]. In contrast, Players of high-stimulation games in the survival horror genre --by exposing players to countless threats and psychological horrors and making them feel "powerless and fearful" to disrupt the player --precisely to enjoy the thrill of this starker response [8] [9].…”
Section: The Commercialization Of Horror In Games and Its Development...mentioning
confidence: 99%