3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010) 2010
DOI: 10.5176/978-981-08-5480-5_053
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A Multi-Layered Flocking System for Crowd Simulation

Abstract: The field of crowd simulation attempts to model crowd movement of both people and animals. Typical research in this field aims to develop systems which model the interaction between multiple instances of the same type of character. This paper examines two aspects of crowd simulation which are often not considered, the movement of crowds containing characters of vastly different sizes and the ability to allow characters to move underneath other characters when there is sufficient space to do so. To include thes… Show more

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Cited by 1 publication
(1 citation statement)
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“…Α novel multi-layered flocking system with the ability to let agents of vastly different sizes move underneath another, when there was enough space, was proposed in 2010 by Van Den Hurk & Watson (Van Den Hurk & Watson, 2010). The system is based on the original Reynold's flocking model (Reynolds, 1987), in addition of a series of layers to represent the simulation space.…”
Section: Crowd Simulationmentioning
confidence: 99%
“…Α novel multi-layered flocking system with the ability to let agents of vastly different sizes move underneath another, when there was enough space, was proposed in 2010 by Van Den Hurk & Watson (Van Den Hurk & Watson, 2010). The system is based on the original Reynold's flocking model (Reynolds, 1987), in addition of a series of layers to represent the simulation space.…”
Section: Crowd Simulationmentioning
confidence: 99%