2011
DOI: 10.1109/tmm.2011.2120600
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A Multi-Gesture Interaction System Using a 3-D Iris Disk Model for Gaze Estimation and an Active Appearance Model for 3-D Hand Pointing

Abstract: Abstract-In this paper, we present a vision-based human-computer interaction system, which integrates control components using multiple gestures, including eye gaze, head pose, hand pointing, and mouth motions. To track head, eye, and mouth movements, we present a two-camera system that detects the face from a fixed, wide-angle camera, estimates a rough location for the eye region using an eye detector based on topographic features, and directs another active pan-tilt-zoom camera to focus in on this eye region… Show more

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Cited by 78 publications
(31 citation statements)
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“…Yamazoe et al (19) also apply a similar head-eye model. It differs from that of Reale (18) in the fact that the 3D model is projected on the image plane and not the contrary. In our method, the iris shape is projected on the eyeball and then re-projected on the 2D plane.…”
Section: State Of the Artmentioning
confidence: 83%
“…Yamazoe et al (19) also apply a similar head-eye model. It differs from that of Reale (18) in the fact that the 3D model is projected on the image plane and not the contrary. In our method, the iris shape is projected on the eyeball and then re-projected on the 2D plane.…”
Section: State Of the Artmentioning
confidence: 83%
“…They exploit both of the shape and appearance of the eye to find the iris location. Some methods present manually designed models [25,22]. To avoid manual design of the eye model, one can train Active Appearance Models (AAM) [7] on real data.…”
Section: Hybrid Methodsmentioning
confidence: 99%
“…We implemented all other investigated calibration methods ourselves. In addition, SDM face tracker 4 is used for the localization of facial features prior to gaze features detection.…”
Section: F Real-time Implementationmentioning
confidence: 99%