CHI Conference on Human Factors in Computing Systems 2022
DOI: 10.1145/3491102.3501907
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A Model Predictive Control Approach for Reach Redirection in Virtual Reality

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Cited by 13 publications
(5 citation statements)
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References 36 publications
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“…Here, the walking movement corresponds to a different walking movement in VR due to spatial restrictions. Another example of visuomotor illusions is reach redirection, which allows targets to be reached that are beyond actual reach while maintaining some semblance of body ownership (Cohn et al 2020;Gonzalez et al 2022). Furthermore, discrepancies between perception and movement are intentionally built in as part of the VR experience.…”
Section: Sensorimotor Adaptation In Vrmentioning
confidence: 99%
“…Here, the walking movement corresponds to a different walking movement in VR due to spatial restrictions. Another example of visuomotor illusions is reach redirection, which allows targets to be reached that are beyond actual reach while maintaining some semblance of body ownership (Cohn et al 2020;Gonzalez et al 2022). Furthermore, discrepancies between perception and movement are intentionally built in as part of the VR experience.…”
Section: Sensorimotor Adaptation In Vrmentioning
confidence: 99%
“…Despite the various efforts described above, only a few studies [12,61,62] have considered combining user redirection with dynamic haptics. Examples include redirection techniques that provide constant haptic cues while walking using a tethered wheeled robot [61] or moving tables [62], but none of them have investigated the haptic cues of opening doors.…”
Section: Encounter-type Haptics With Robotsmentioning
confidence: 99%
“…To improve this, the opening angle for each user could be individually learned over trials to increase the accuracy of the approximation process in Goal Determiner, which could save time for the subsequent fine-tuning process. Another consideration is that redirection with our system could be used to reduce the robot placement delay (i.e., by steering the user through redirection so that the robot can be in place at the right time), as in previous work [12].…”
Section: Performance Of Rdd+ With Actual Systemmentioning
confidence: 99%
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“…The solution is designed to ensure collision avoidance and communication topology, with experimental results verified in a VR environment. In [ 14 ], an illusion-based VR interaction technique is proposed where the virtual hand of a user is moved during a reach to guide their physical hand to a specific location. The proposed method is validated for developing a control approach to achieve redirection and desired point and path tracking.…”
Section: Introductionmentioning
confidence: 99%