2004
DOI: 10.1007/s00603-003-0008-x
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A Model of Point-to-Face Contact for Three-Dimensional Discontinuous Deformation Analysis

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Cited by 135 publications
(72 citation statements)
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“…Numerical inaccuracies introduced in matrix multiplication may also lead to non-orthonormal matrices after several updates, whereas Equations (1) and (16) always yield an orthonormal matrix.…”
Section: S(a) · C = C · S(a)mentioning
confidence: 98%
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“…Numerical inaccuracies introduced in matrix multiplication may also lead to non-orthonormal matrices after several updates, whereas Equations (1) and (16) always yield an orthonormal matrix.…”
Section: S(a) · C = C · S(a)mentioning
confidence: 98%
“…For example, 3DEC [39,40] uses normal and tangential springs at the intersection point between a discontinuity face and a block's vertex. BSM3D [41][42][43] and 3D-DDA [15,16,44,45] use similar springs located at the vertices of the contact area. In general, these contact points change from one iteration to the next.…”
Section: F Tononmentioning
confidence: 99%
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“…The key to any discontinuity-based numerical method is a rigorous contact theory that can describe the interactions of multiple three-dimensional (3D) blocks [16]. Developing such a theory is a difficult task because contacts may exist between any combination of vertices, edges and faces, and contacts between blocks must be identified and updated continuously throughout the computation process [17].…”
Section: Introductionmentioning
confidence: 99%
“…Wu et al [29] presented an algorithm that found vertex-to-face contacts as the first step toward a more comprehensive 3D analysis. Yeung et al [30] and Jiang and Yeung [16] developed a pointto-face model, which formed part of a contact method to be used in 3D DDA. Wu [31] presented a new edge-to-edge contact calculation algorithm in which edge-to-edge contacts were transformed into vertex-to-face contacts.…”
Section: Introductionmentioning
confidence: 99%