2006
DOI: 10.1016/j.chb.2004.03.015
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A model for computer frustration: the role of instrumental and dispositional factors on incident, session, and post-session frustration and mood

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Cited by 79 publications
(80 citation statements)
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“…Ferdig & Mishra, 2004;Reeves & Nass, 1996), although, in general, studies directly comparing humans' responses to inter-human interactions and human-computer interactions show that computer-elicited responses tend to be weaker (Aharoni & Fridlund, 2007). Also, the findings for motivational incongruence and importance suggest that having one's goals blocked is important in computer anger, the blocking of one's goals leading to frustration (which is the most commonly cited negative computing experience - Bessière et al, 2006). In turn, frustration often, but not always, leads to anger.…”
Section: Computer-related Angermentioning
confidence: 96%
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“…Ferdig & Mishra, 2004;Reeves & Nass, 1996), although, in general, studies directly comparing humans' responses to inter-human interactions and human-computer interactions show that computer-elicited responses tend to be weaker (Aharoni & Fridlund, 2007). Also, the findings for motivational incongruence and importance suggest that having one's goals blocked is important in computer anger, the blocking of one's goals leading to frustration (which is the most commonly cited negative computing experience - Bessière et al, 2006). In turn, frustration often, but not always, leads to anger.…”
Section: Computer-related Angermentioning
confidence: 96%
“…Not surprisingly then, mood has previously been shown to be predictive of computer-related frustration (Bessière et al, 2006), and appraisal theorists recognize that moods can lower the threshold at which emotions are triggered and the intensity with which emotions occur. For Computer-related anger 9 example, Roseman and Smith (2001) point out that being in an irritable mood should result in anger more readily occurring, and result in anger of greater intensity, in the presence of the correct configuration of triggers, with Frijda and Zeelenberg (2001) suggesting that mood and heightened arousal might have an influence by making the appraisals considered central to anger more likely to occur.…”
Section: Computer-related Angermentioning
confidence: 99%
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“…A esa satisfacción mencionada anteriormente en varios estudios se le denomina también satisfacción subjetiva al referirse a lo agradable que se vuelve un sistema cuando es entendido y arroja un rendimiento positivo en los usuarios (Rollins, 2002;Bessière, Newhagen, Robinson, & Shneiderman, 2006). Así mismo, en un estudio de la encuesta de gestores y profesionales, Compeau y Higgins (1995a) se encontraron que la autoeficacia en el computador ejerce una influencia significativa en las expectativas en el uso de la misma tecnología y en la ansiedad.…”
Section: La Autoeficacia De Los Adultos Mayores En La Interacción Humunclassified