2016
DOI: 10.1007/s12652-016-0404-1
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A model-driven approach to generate and deploy videogames on multiple platforms

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Cited by 12 publications
(12 citation statements)
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References 19 publications
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“…In line with the literature currently available, NoteG has also been evaluated through a questionnaire-based user survey (Lu et al, 2014;Núñez-Valdez, García-Díaz, Lovelle, Achaerandio, & González-Crespo, 2017). The survey was targeted at novice game developers most of whom were at the high school and undergraduate levels.…”
Section: Discussionmentioning
confidence: 99%
“…In line with the literature currently available, NoteG has also been evaluated through a questionnaire-based user survey (Lu et al, 2014;Núñez-Valdez, García-Díaz, Lovelle, Achaerandio, & González-Crespo, 2017). The survey was targeted at novice game developers most of whom were at the high school and undergraduate levels.…”
Section: Discussionmentioning
confidence: 99%
“…These tools enable to design games for different platforms. Some popular engines are GameSalad, GameMaker, Unity and Unreal [15].…”
Section: Video Gamesmentioning
confidence: 99%
“…Despite these game tools provide some facilities to users, they also have some limitations. In most cases it is not a trivial task to learn to work with such engines, specially for elementary users [15]. Additionally, the code generated by such engines is very generic and the user needs to change some parts of the code to make it applicable for a particular game and platform [16].…”
Section: Video Gamesmentioning
confidence: 99%
“…Additionally, "s" is used to indicate that the work meets the criteria in a semi-finished way: using a semi-structured process or semi-formal vocabulary. [42,43] ( [44,45]); B: [46] ( [47,48]); C: [49,50]; D: [17]; E: [51]; F: [13]; G: [15]; H: [52]; I: [53]; J: [54] The review revealed that no paper claimed to have used any formal DA methodology. Many of the papers proposed DSL concepts directly such as E, F, G, H, and I [13,15,[51][52][53], while some other papers identified several dimensions which contained the DSL concepts.…”
Section: Related Workmentioning
confidence: 99%
“…Some concepts were enumerated in the framework, which, for our purpose, can be thought of as a semi-formal vocabulary. J [54] is the only work in which traditional formal domain analysis (FODA) was used. As indicated in the paper, different types of existing games and their internal features have been analyzed in order for users to develop any type of 2D videogame of touch ability, puzzle, platform, trivia style, and turn based strategy video games.…”
Section: Related Workmentioning
confidence: 99%