2016
DOI: 10.1007/s10209-016-0496-6
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A mobile instructional pervasive game method for language learning

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Cited by 17 publications
(17 citation statements)
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“…The finding conforms to the studies of Wu et al () and Chang et al () in that mobile learning is helpful to students in making decisions and improving their learning performance. It is found that interaction complexity has an impact on students' cognitive load during mobile learning process, especially the ME; this conclusion coincides with the cognitive load theory (Paas & Van Merrienboer, ; Sweller et al, ) and the study of Sung et al () in that interaction complexity can bring higher ME; thus, H2 was verified.…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…The finding conforms to the studies of Wu et al () and Chang et al () in that mobile learning is helpful to students in making decisions and improving their learning performance. It is found that interaction complexity has an impact on students' cognitive load during mobile learning process, especially the ME; this conclusion coincides with the cognitive load theory (Paas & Van Merrienboer, ; Sweller et al, ) and the study of Sung et al () in that interaction complexity can bring higher ME; thus, H2 was verified.…”
Section: Discussionsupporting
confidence: 91%
“…Nevertheless, when it comes to cognitive load, conclusions are various. Some show that both the ML and ME in experimental group was lower than those in control group (Lin & Lin, ; Shadiev et al, ); some show that both the ML and ME in experimental group was higher than those in control group (Sung, Hwang, Liu, & Chiu, ), whereas others find that there was no significant difference between two groups in both ML and ME (Chang, Shih, & Chang, ). Additionally, some studies show that students in experimental class did not perform better than students in control class as their ML was higher (Chu, ), as they require interacting not only with digital learning materials.…”
Section: Literature Reviewmentioning
confidence: 99%
“…No studies within our scoping review identified the intention to improve ELLs' reading skills through DGBLL. However, 10 studies examined more than one language skill (e.g., Chang, Shih, & Chang, 2017;Rico, Agudo, & Sanchez, 2015). For example, Chang and colleagues (2017) evaluated the effectiveness of using a mobile instructional game on university students' English language learning, where the outcomes measured vocabulary, grammar, reading, and writing.…”
Section: [Insert Table 2 Here]mentioning
confidence: 99%
“…The rest of the works are distributed among the other areas as in the graphic of Figure 3. For instance, they were used as tools on a hybrid table to demonstrate a multi-touch technology and to assist teaching in the works of [Berns et al 2016], [Chang et al 2017] and [Wu et al 2018]. In the health domain, we find the work [Kang et al 2016], which uses hybrid games to prevent dementia in the elderly.…”
Section: Resultsmentioning
confidence: 99%