“…The third paper [19], "A Mobile Environment for Sketching-based Skeleton Generation," by Zheng and Li (Durham University, United Kingdom) proposes a Web-based collaborative platform to support mesh editing in a mobile environment based on a novel sketching-based skeleton generation method. The proposed method can accept rough and imprecise user sketches as inputs and produce semantically meaningful bones and joints to form a skeleton for a 3D object that may be in any arbitrary pose.…”