2010
DOI: 10.1007/s11280-010-0104-2
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A mobile environment for sketching-based skeleton generation

Abstract: Articulated character animation is typically performed by manually creating and rigging a skeleton into an unfolded 3D object. However, such tasks are not trivial, as they require a substantial amount of training and practices. Although automatic skeleton extraction methods have been proposed, they generally may not guarantee that the resulting skeleton can help produce desired animations according to user intention. In this paper, we present a sketching-based skeleton generation method suitable for use in the… Show more

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Cited by 1 publication
(1 citation statement)
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“…The third paper [19], "A Mobile Environment for Sketching-based Skeleton Generation," by Zheng and Li (Durham University, United Kingdom) proposes a Web-based collaborative platform to support mesh editing in a mobile environment based on a novel sketching-based skeleton generation method. The proposed method can accept rough and imprecise user sketches as inputs and produce semantically meaningful bones and joints to form a skeleton for a 3D object that may be in any arbitrary pose.…”
Section: Papers In This Issuementioning
confidence: 99%
“…The third paper [19], "A Mobile Environment for Sketching-based Skeleton Generation," by Zheng and Li (Durham University, United Kingdom) proposes a Web-based collaborative platform to support mesh editing in a mobile environment based on a novel sketching-based skeleton generation method. The proposed method can accept rough and imprecise user sketches as inputs and produce semantically meaningful bones and joints to form a skeleton for a 3D object that may be in any arbitrary pose.…”
Section: Papers In This Issuementioning
confidence: 99%