2019
DOI: 10.1159/000500040
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A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment

Abstract: Assistive technology including virtual reality and augmented reality has gained interest as a novel intervention in a range of clinical settings. This technology has the potential to provide mental stimulation, a connection to autobiographical memory through reminiscence, and enhanced quality of life (QoL) to people living with dementia (PLWD) and mild cognitive impairment (MCI). In this mini-review, we examine the available evidence from studies reporting on the potential benefits of virtual and augmented rea… Show more

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Cited by 164 publications
(139 citation statements)
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“…A literature review on potential bene ts of VR experience concluded that such experience may provide an opportunity to enjoy leisurely activities that may promote quality of life, psychological well-being, and social interaction in people with dementia without leaving their home [35]. They located nine studies of varying study designs and durations [35]. The common barriers in VR use across the studies were confusion (n=3), discomfort associated with headset (n=2), sadness (n=1), tiredness (n=1), and di culty with the technology (n=1).…”
Section: Discussionmentioning
confidence: 99%
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“…A literature review on potential bene ts of VR experience concluded that such experience may provide an opportunity to enjoy leisurely activities that may promote quality of life, psychological well-being, and social interaction in people with dementia without leaving their home [35]. They located nine studies of varying study designs and durations [35]. The common barriers in VR use across the studies were confusion (n=3), discomfort associated with headset (n=2), sadness (n=1), tiredness (n=1), and di culty with the technology (n=1).…”
Section: Discussionmentioning
confidence: 99%
“…BroomX©) to generate realistic images, sounds and other sensations that simulate an user's physical presence in a virtual or imaginary environment [36]. The technology does not need a specialist/technical person to setup the machine, to use the VR program [35] and is cost effective for people with psychotic disorders [37]. A randomized control study in hospitalized patients (n=116) with psychotic disorders found that six months' VR experience improved participants' Quality-Adjusted Life Years (QALY) (effect size [ES]=0.01, 95% CI 0.03-0.07) [37].…”
Section: Introductionmentioning
confidence: 99%
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“…Various activities (e.g. listening to music, singing, dancing, reading, painting, drawing, cooking, knitting, talking, listening to others, playing with a pet, playing video games, and virtual reality [VR] experience) engaging individuals with mental stimulation, reminiscence, and orientation had been used as non-pharmacologic interventions in clinical setting [33][34][35].…”
Section: Introductionmentioning
confidence: 99%
“…VR experience is considered a computer-generated non-pharmacologic intervention focusing on sensory stimulation using a virtual environment [35,36]. An individual using VR can look around or move around in an arti cial environment [36].…”
Section: Introductionmentioning
confidence: 99%