Digital Games in Language Learning 2022
DOI: 10.4324/9781003240075-4
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A methodological framework for analyzing the language in digital games

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Cited by 8 publications
(8 citation statements)
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“…Such research can also address the lack of long-term effect of instruction found in these studies. Critics often say that educational games do not have much motivational appeal because fun and engaging mechanics in entertainment games are replaced by repetitive exercise-type mechanics (like the “click-and-watch” mechanic in our game) (Dixon et al, 2022; Loewen et al, 2019). How can we create an educational game that can achieve the same level of playfulness as their entertainment counterparts?…”
Section: Discussionmentioning
confidence: 99%
“…Such research can also address the lack of long-term effect of instruction found in these studies. Critics often say that educational games do not have much motivational appeal because fun and engaging mechanics in entertainment games are replaced by repetitive exercise-type mechanics (like the “click-and-watch” mechanic in our game) (Dixon et al, 2022; Loewen et al, 2019). How can we create an educational game that can achieve the same level of playfulness as their entertainment counterparts?…”
Section: Discussionmentioning
confidence: 99%
“…JASP was developed to be a more accessible and open alternative to proprietary statistical software, and its application in L2 research is growing. It has been used to analyze data in studies examining a range of diverse variables, including speech fluency (Chau et al, 2022), L2 writing (Mazgutova & McCray, 2023), L2 motivation (Zalbidea et al, 2022), and digital game-based language learning (Dixon et al, 2022) to mention a few. Follows is a summary of how some of this research within the field of SLA which has implemented JASP as a data analysis tool.…”
Section: Jasp In L2 Researchmentioning
confidence: 99%
“…Once the participants finished each level of the game, they were given one physics-related wraparound activity (Figure 2) and one language-related activity (Figure 3). Additional instructional support to gamemediated learning has been considered beneficial (Dixon et al, 2022;Wouters & Oostendorp, 2013), especially when using a COTS game that is not specifically designed for language learning (Sykes & Reinhardt, 2012). This study incorporated an alternating design of the learning tasks, namely, gameplay → wraparound activity → gameplay.…”
Section: Follow a Task-based Designmentioning
confidence: 99%