Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology 2010
DOI: 10.1145/1971630.1971642
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A method for outdoor skateboarding video games

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Cited by 18 publications
(11 citation statements)
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“…Electromagnetics Studying correlation between reverberation chamber measurements collected at different stirrer positions (Pirkl et al, 2012) Entertainment Technology Designing a video game controlled by performing tricks on a skateboard (Anlauff et al, 2010).…”
Section: Potential Applicationsmentioning
confidence: 99%
“…Electromagnetics Studying correlation between reverberation chamber measurements collected at different stirrer positions (Pirkl et al, 2012) Entertainment Technology Designing a video game controlled by performing tricks on a skateboard (Anlauff et al, 2010).…”
Section: Potential Applicationsmentioning
confidence: 99%
“…For example, Tilt n' Roll [1,16] displays visual feedback on a skater's smartphone directly after trick attempts to help learning tricks. This shows us that simple technologies (accelerometers) can be used to capture skateboarding data.…”
Section: Related Workmentioning
confidence: 99%
“…The LDA classifier was modeled through a database composed of 20 tricks collected for each class. The classification method showed a 90% true positive classification, and real-time application was possible in modern smartphones (Anlauff et al, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…The Tilt 'n' Roll was a prototype game developed by Anlauff et al (2010), whereby a conventional skateboard was equipped with IMU sensors (3D accelerometer and gyroscope) that allowed the accelerations imposed on the skateboard to be monitored, and the differentiation of three tricks; Ollie, Frontside Ollie, and Bail (incorrect attempt/fall). A linear discriminant analysis (LDA) was used for trick classification, with 0.5 s windows to detect events in the IMU signal, sampled at 70 samples/s.…”
Section: Introductionmentioning
confidence: 99%
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