2022
DOI: 10.1109/access.2021.3140175
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A Metaverse: Taxonomy, Components, Applications, and Open Challenges

Abstract: Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is based on the social value of Generation Z that online and offline selves are not different. With the technological development of deep learning-based high-precision recognition models and natural generation models, Metaverse is being strengthened with various factors, from mobile-based always-on access to connectivity with reality using virtual currency. The integration of enhanced social activities and neural-net methods r… Show more

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Cited by 1,011 publications
(665 citation statements)
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References 242 publications
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“…It is predictable that the arrival of Health Metaverse will be accelerated because of the technology integration and the epidemic. Therefore, future research could be devoted to explore the function of VR-aided therapy in Health Metaverse facilitating with achieving more sustainable and social significance to meet the feature of the metaverse [192].…”
Section: Discussionmentioning
confidence: 99%
“…It is predictable that the arrival of Health Metaverse will be accelerated because of the technology integration and the epidemic. Therefore, future research could be devoted to explore the function of VR-aided therapy in Health Metaverse facilitating with achieving more sustainable and social significance to meet the feature of the metaverse [192].…”
Section: Discussionmentioning
confidence: 99%
“…Ning et al [5] present a survey of the development status of metaverse in terms of national policies, industrial projects, infrastructures, supporting technologies, VR, and social metaverse. Park et al [16] discuss three components (i.e., hardware, software, and content) of metaverse and review the user interaction, implementation, and representative applications in the metaverse. Leenes [10] investigate potential privacy risks in the online game Second Life from both social and legal perspectives.…”
Section: B Related Workmentioning
confidence: 99%
“…2022 [16] Discuss the hardware, software, and content components of metaverse and review user interaction, implementation, and representative applications in the metaverse.…”
Section: [1]mentioning
confidence: 99%
“…At present, the metaverse is defined as a shared virtual 3D world or even multiple cross-platform worlds that can provide users a comprehensively immersive experience with interactive and collaborative activities. Besides virtual places and constructions fixed in the virtual world, many other entities, such as objects, user identities, and digital goods, can be exchanged between different virtual worlds and even reflected into the reality world [3]. Few recent years have witnessed an unprecedented explosion of the metaverse, mostly derived from 3D gaming, which is fueled by the improvement of hardware (e.g., big data storage infrastructure, wireless communication networks, built-in sensors, and graphic processing unit -GPU) and the optimization of software (e.g., resource allocation in communications, language processing, and computer vision) to build the virtual world more solidly and creatively.…”
Section: Introductionmentioning
confidence: 99%