2013
DOI: 10.1016/j.compedu.2012.07.018
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A meta-analytic review of the role of instructional support in game-based learning

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Cited by 276 publications
(192 citation statements)
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References 46 publications
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“…The role of teachers/tutors becomes crucial and demanding. To diminish the cognitive effort, players require appropriate guidance and support through meticulous selection of information (Wouters & van Oostendorp 2013). Players' actions usually result in game environment changes, which can lead into intuitive learning: results achieved without knowing how to explain or integrate them with prior knowledge (Ausubel et al 1968).…”
Section: Digital Game-based Learningmentioning
confidence: 99%
“…The role of teachers/tutors becomes crucial and demanding. To diminish the cognitive effort, players require appropriate guidance and support through meticulous selection of information (Wouters & van Oostendorp 2013). Players' actions usually result in game environment changes, which can lead into intuitive learning: results achieved without knowing how to explain or integrate them with prior knowledge (Ausubel et al 1968).…”
Section: Digital Game-based Learningmentioning
confidence: 99%
“…Different researchers (Hamari et al, 2016;Ke, 2014;Wouters & van Oostendorp, 2013) assert that this innovative methodology will most probably give a boost to training processes, making it easier for students to acquire learning in a motivating manner. On an international level, experiences based on this methodology have been developed in school contexts, using serious games or digital games with the aim of promoting the development and acquisition of basic skills and competences (Riemer & Schrader, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Serious games for acquiring professional competence (like career decision making) have been found to offer learning activity that better stimulates intrinsic motivation when compared to more traditional ways of learning (Garris, Ahlers, & Driskell, 2002;Ryan & Deci, 2000;Tsai, Tsai, & Lin, 2015;Wouters & van Oostendorp, 2013). Professional games stand the challenge of being both authentic (realistic) and playful (engaging) at the same time.…”
Section: Introductionmentioning
confidence: 99%