2022
DOI: 10.1016/j.chb.2022.107197
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A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality

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Cited by 22 publications
(8 citation statements)
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“…For example, a task used in the GRASP program 29 , 30 involves moving an empty cup across a tabletop. A mixed-reality robotic rehabilitation system 39 , 40 could have the patient grasp a real cup and add or remove virtual inertia to make it seem as if it is full of water, increasing the difficulty and realism of the task without risking the potential mess of a patient dropping a cup full of water. It also could allow patients with more limited function practice the whole task of grasping, lifting, and moving a cup of varied loads with assistance from the robotic system.…”
Section: Discussionmentioning
confidence: 99%
“…For example, a task used in the GRASP program 29 , 30 involves moving an empty cup across a tabletop. A mixed-reality robotic rehabilitation system 39 , 40 could have the patient grasp a real cup and add or remove virtual inertia to make it seem as if it is full of water, increasing the difficulty and realism of the task without risking the potential mess of a patient dropping a cup full of water. It also could allow patients with more limited function practice the whole task of grasping, lifting, and moving a cup of varied loads with assistance from the robotic system.…”
Section: Discussionmentioning
confidence: 99%
“…Domain 1 assesses understanding and communication, domain 2 assesses mobility, domain 3 deals with self-care, domains 4 and 5 include relationships with people and assess life activities, and domain 6 focuses on participation in society. Domain scores and total scores can be calculated using the SPSS algorithm (Statistical Package for the Social Sciences) algorithm [ 40 , 41 ]. The item-response theory is applied in the scoring, where individual items may have different weights.…”
Section: Methodsmentioning
confidence: 99%
“…The item-response theory is applied in the scoring, where individual items may have different weights. Disability is expressed as a percentage from 0% to 100% [ 40 , 41 ].…”
Section: Methodsmentioning
confidence: 99%
“…Over the last few years, there has been a consistent effort to synthesize and understand the VR literature. Prior systematic reviews focusing on VR have explored a range of consumer impacts, including training and rehabilitation programs (Howard, 2017;Howard & Davis, 2022;Howard et al, 2021), physical performance implications (Ng et al, 2019), and applications in exposure therapy (Cardos ȩt al., 2017). Moreover, Xi and Hamari (2021) Prior reviews provide valuable insights into the impact of VR on users and contribute to the growing body of research in this area.…”
Section: Prior Reviews On Virtual Realitymentioning
confidence: 99%