2019
DOI: 10.1609/aaai.v33i01.3301970
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A Memetic Approach for Sequential Security Games on a Plane with Moving Targets

Abstract: This paper introduces a new type of Security Games (SG) played on a plane with targets moving along predefined straight line trajectories and its respective Mixed Integer Linear Programming (MILP) formulation. Three approaches for solving the game are proposed and experimentally evaluated: application of an MILP solver to finding exact solutions for small-size games, MILP-based extension of recently published zero-sum SG approach to the case of generalsum games for finding approximate solutions of medium-size … Show more

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Cited by 8 publications
(6 citation statements)
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“…The other heuristic method applicable to sequential SGs considered in this paper [34] utilizes EA to find the leader's mixed strategy and, to our knowledge, is the first generic evolutionary approach proposed in this domain. We are aware of only one other application of EAs to solving sequential SGs [12] which, however, is specifically designed to games on a plane with moving targets. EASG follows a standard evolutionary algorithm scheme and is presented in Algorithm 1.…”
Section: A Summary Of Easg Methodsmentioning
confidence: 99%
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“…The other heuristic method applicable to sequential SGs considered in this paper [34] utilizes EA to find the leader's mixed strategy and, to our knowledge, is the first generic evolutionary approach proposed in this domain. We are aware of only one other application of EAs to solving sequential SGs [12] which, however, is specifically designed to games on a plane with moving targets. EASG follows a standard evolutionary algorithm scheme and is presented in Algorithm 1.…”
Section: A Summary Of Easg Methodsmentioning
confidence: 99%
“…At the same time, in reference to large-scale sequential SGs, several algorithms utilizing different techniques, e.g. sequence-form [2], correlated equilibria [4], game abstraction [5], Evolutionary Algorithm [12,34] or Monte Carlo sampling [10,13] which visibly extended the range of tractable SGs, have been proposed recently.…”
Section: Motivationmentioning
confidence: 99%
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“…The first approach suffers from scalability issues caused by non-linear constraints [5,6]. Reinforcement learning has so far been successful mainly for patrolling with finite horizon, such as green security games [10,20,34,35]. Gradient descent techniques for finite-memory strategies [22,23,25] are applicable to patrolling graphs of reasonable size.…”
Section: Related Workmentioning
confidence: 99%
“…EASG is designed as a general framework that can be easily adapted to various types of SG. There are also heuristic methods devoted to particular SG formulations [22].…”
Section: State-of-the-art Approachesmentioning
confidence: 99%