1998
DOI: 10.1177/107769589805300303
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A Media Buying Simulation Game Using the Internet

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Cited by 3 publications
(1 citation statement)
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“…Some have explored the general impact on communication as a curriculum (Dennis, 2003;Worley, 2002;Kubey, 2001;Sutherland, 2003;Sutherland, 1999). Some have discussed the impact of new media on classroom instruction (King, 1998;Hester, 1999;Guthrie, 2000;Rosenkrans, 2001;Henderson, 2002;Frisby, 2000). Others have examined the impact on individual sequences (Friedland, 1996;Gunaratne, 1996;Blake, 2000;Hammond, 2000;Gower, 2001;Beard, 2001;Everett, 1999).…”
Section: Rationalementioning
confidence: 99%
“…Some have explored the general impact on communication as a curriculum (Dennis, 2003;Worley, 2002;Kubey, 2001;Sutherland, 2003;Sutherland, 1999). Some have discussed the impact of new media on classroom instruction (King, 1998;Hester, 1999;Guthrie, 2000;Rosenkrans, 2001;Henderson, 2002;Frisby, 2000). Others have examined the impact on individual sequences (Friedland, 1996;Gunaratne, 1996;Blake, 2000;Hammond, 2000;Gower, 2001;Beard, 2001;Everett, 1999).…”
Section: Rationalementioning
confidence: 99%