2022
DOI: 10.1051/ro/2022191
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A makespan minimization problem for versatile developers in the game industry

Abstract: Today, the development of a modern video game draws upon multiple areas of expertise. Moreover, its development cost could be as high as tens of millions of dollars. Consequently, we should carefully schedule its jobs so as not to increase the total cost. However, project leaders traditionally treat developers alike or even schedule all the jobs manually. In this study, we consider a versatile-developer scheduling problem. The objective is to minimize the makespan of a game project. We propose a branch-and-bou… Show more

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Cited by 1 publication
(6 citation statements)
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“…This will also cause underestimation. By contrast, BB 3 will preempt a job only as a last resort. Therefore, the lower bounds obtained by BB 3 will not be underestimated much.…”
Section: Computational Experimentsmentioning
confidence: 99%
See 4 more Smart Citations
“…This will also cause underestimation. By contrast, BB 3 will preempt a job only as a last resort. Therefore, the lower bounds obtained by BB 3 will not be underestimated much.…”
Section: Computational Experimentsmentioning
confidence: 99%
“…By contrast, BB 3 will preempt a job only as a last resort. Therefore, the lower bounds obtained by BB 3 will not be underestimated much. For traditional multi-machine tardiness minimization problems, their problem sizes for a branch-andbound algorithm are usually not larger than 20.…”
Section: Computational Experimentsmentioning
confidence: 99%
See 3 more Smart Citations