2018
DOI: 10.1097/md.0000000000011173
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A low cost kinect-based virtual rehabilitation system for inpatient rehabilitation of the upper limb in patients with subacute stroke

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Cited by 39 publications
(26 citation statements)
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“…The theory of motor re-learning requires patients to be able to perceive depth in each movement during the entire rehabilitation process, and these actions use the higher precision muscle strength and joint angle. In the process of repeated training in sufficient time, slowly learn to control the speed, direction and amplitude of limb movement [18]- [20]. Therefore, this topic proposes to combine Kinect somatosensory technology, virtual reality technology and robot-assisted rehabilitation training system.…”
Section: Kinect-based Interactive Design Framework For Upper Limbmentioning
confidence: 99%
See 1 more Smart Citation
“…The theory of motor re-learning requires patients to be able to perceive depth in each movement during the entire rehabilitation process, and these actions use the higher precision muscle strength and joint angle. In the process of repeated training in sufficient time, slowly learn to control the speed, direction and amplitude of limb movement [18]- [20]. Therefore, this topic proposes to combine Kinect somatosensory technology, virtual reality technology and robot-assisted rehabilitation training system.…”
Section: Kinect-based Interactive Design Framework For Upper Limbmentioning
confidence: 99%
“…The important basis is to intuitively evaluate the patient's rehabilitation effect, and to carry out high-efficiency remote decisionmaking in a targeted manner, which can be distinguished by horizontal rehabilitation training and three-dimensional space rehabilitation training methods. Using the Unity3D 3D engine to import 3D models and scenes onto the software simulation platform [4], [14], [16], [17], a virtual game designed for balanced rehabilitation training for patients with hemiplegia due to traumatic brain injury and spinal injury was designed. During the rehabilitation game, the patients participating in the balance rehabilitation training will display the patient's morphological movement and motion state as virtual creatures while the Kinect sensor is tracking the patient image in real time.…”
Section: Introductionmentioning
confidence: 99%
“…assessment for fall detection [36], [37], fall risk reduction in applications for elderly care [38], [39], affordable in-home tele-rehabilitation methods for care and physical rehabilitation [40]- [42], and stroke rehabilitation [43]- [47]. The Kinect's RGB camera and infrared depth sensors infer body gestures and positions based on the skeletal models obtained via machine learning; its frame rate is up to 30 fps.…”
Section: A Kinect-based Devices and Multi-object Tracking In Real-timementioning
confidence: 99%
“…Flexible and individualized rehabilitation design is possible according to the patient’s motor impairment, which makes the step-by-step approach possible. A low-cost virtual rehabilitation system can be used as an adjunctive therapy to conventional rehabilitation, with less direct supervision by a therapist [ 16 ], and it can also be considered for use as a tele- or home-based rehabilitation tool [ 17 ]. Functional assessment and digital tracking of patients’ progress is possible using motion sensors combined with VR systems for rehabilitation [ 18 ].…”
Section: Introductionmentioning
confidence: 99%