“…Moreover, it directly provides a voxel-based irradiance lookup octree. However, the method presented in (Chatelier and Malgouyres, 2006) has two weaknesses: first, solid angle sampling is the same for each bounce, and in particular, direction sampling from light sources is insufficient while the cost of direction sampling after one or two bounces is very expensive. Second, no reconstruction process is presented and direct display of the voxel solution requires many voxels, which also increases the runtime.…”