A Longitudinal Study of Gaming Patterns During the First 11 Months of the COVID-19 Pandemic
Emma V. Ritchie,
Karli Rapinda,
Jeffrey D. Wardell
et al.
Abstract:Objectives:
The objective of this study was to longitudinally study engagement in video gaming throughout the first 11 months of the COVID-19 pandemic using latent growth curve modeling.
Methods:
A total of 332 Canadian adults (M
age=33.79, 60.8% men) who played video games were recruited from the crowdsourcing site Prolific. Participants responded to 4 waves of surveys (spaced 3 mo apart) from April 2020 to March 2021. … Show more
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.