2023
DOI: 10.1097/cxa.0000000000000181
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A Longitudinal Study of Gaming Patterns During the First 11 Months of the COVID-19 Pandemic

Emma V. Ritchie,
Karli Rapinda,
Jeffrey D. Wardell
et al.

Abstract: Objectives: The objective of this study was to longitudinally study engagement in video gaming throughout the first 11 months of the COVID-19 pandemic using latent growth curve modeling. Methods: A total of 332 Canadian adults (M age=33.79, 60.8% men) who played video games were recruited from the crowdsourcing site Prolific. Participants responded to 4 waves of surveys (spaced 3 mo apart) from April 2020 to March 2021. … Show more

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