2015
DOI: 10.1007/978-3-319-24258-3_59
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A Literature Review of Serious Games for Intellectual Disabilities

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Cited by 7 publications
(7 citation statements)
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“…The authors Cano, García-Tejedor and Fernández-Manjón (2015a;2015b) presented a literature review with the aim of identifying and reviewing the available literature on SG for people with intellectual disabilities and classifying the games they found according to four categories of learning outcomes in SG -cognitive skills, motor skills, affective learning and communicative learning. While conducting the research, the authors put the focus on Autism Spectrum Disorder (ASD) and Down Syndrome (DS) claiming that DS is the "most common intellectual disability associated with mental impairment" (p. 96), and ASD is the disorder with the "largest number of scientific investigations among the intellectual disabilities" (p. 96).…”
Section: Related Workmentioning
confidence: 99%
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“…The authors Cano, García-Tejedor and Fernández-Manjón (2015a;2015b) presented a literature review with the aim of identifying and reviewing the available literature on SG for people with intellectual disabilities and classifying the games they found according to four categories of learning outcomes in SG -cognitive skills, motor skills, affective learning and communicative learning. While conducting the research, the authors put the focus on Autism Spectrum Disorder (ASD) and Down Syndrome (DS) claiming that DS is the "most common intellectual disability associated with mental impairment" (p. 96), and ASD is the disorder with the "largest number of scientific investigations among the intellectual disabilities" (p. 96).…”
Section: Related Workmentioning
confidence: 99%
“…The authors Cano, García-Tejedor and Fernández-Manjón (2015a;2015b) classified the studies by acquisition of knowledge through the design or adaptation of games, some patterns and behaviors in games and by methodoliogy for game design or developement. Jiménez, Pulina and Lanfranchi (2015) in their research put the focus on computer-game based training or video-game based training with a design that tests the effects of the before mentioned but they didn't classify the found papers, and Tsikinas and Xinogalos (2018) classified their papers according to skills -adaptive behavior and intellectual functioning separately for intellectual disabilites and ASD.…”
Section: Related Workmentioning
confidence: 99%
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“…Previous reviews related to serious games for people with ID analyzed how to design them to adapt to their cognitive requirements, to examine their general effects on people with ID or autism, to evaluate their adaptation for inclusive learning and teaching in this population, or to study their accessibility, considering cognitive, motor, and sensory disabilities [ 33 , 34 , 35 ], but not to improve their executive functions.…”
Section: Introductionmentioning
confidence: 99%
“…One of the areas in which ICTs have been most ambitiously introduced is the field of education, with specific learning and skills training tools. Among these applications, we can find proposals for software tools and learning games specially designed for people with intellectual disabilities [4]- [6].…”
Section: Introductionmentioning
confidence: 99%