Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001
DOI: 10.1109/iccv.2001.937518
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A linear dual-space approach to 3D surface reconstruction from occluding contours using algebraic surfaces

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Cited by 22 publications
(31 citation statements)
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“…Some recent SFS algorithms [20][21][22] make use of the duality property between points and planes. Kang et al [21] partitioned 3D scene-space into an array of cubes and estimated a 3D quadric surface patch in the 4 dimensional homogeneous dual space consisting of tangent planes.…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Some recent SFS algorithms [20][21][22] make use of the duality property between points and planes. Kang et al [21] partitioned 3D scene-space into an array of cubes and estimated a 3D quadric surface patch in the 4 dimensional homogeneous dual space consisting of tangent planes.…”
Section: Previous Workmentioning
confidence: 99%
“…Kang et al [21] partitioned 3D scene-space into an array of cubes and estimated a 3D quadric surface patch in the 4 dimensional homogeneous dual space consisting of tangent planes. Then a single higher degree algebraic surface is fitted to all or many of those quadric patches to obtain an estimation of the complex object surface.…”
Section: Previous Workmentioning
confidence: 99%
“…The dual theory introduced in [1] and [2] tackles the problem of reconstructing the original surface r from the tangent plane space sampled from silhouettes with known projection matrices P. An example illustrating the sampling of tangent planes from silhouettes is given in Fig. 1.…”
Section: A Existing Dual Space Theory and Possible Problemsmentioning
confidence: 99%
“…Another possibility is to assume that the surface is locally of order 2, thus with a predictable local behavior. It is more or less the assumption made in duality based approaches [13,5,17] where the surface is assumed to be locally a quadric, or where finite differences are used to estimate derivatives. Our approach differs by the fact that we constrain the points we estimate to be inside well defined intervals along viewing rays, namely viewing edges.…”
Section: Contributions Along Viewing Edgesmentioning
confidence: 99%
“…Our work is founded on the same observation that viewing lines along silhouette contours, and thus the visual hull surface, are tangent to the observed object surface. Following also this observation, approaches [9,13,5,17] exploit the duality that exists between points and planes in 3D space, and estimate the dual of the surface tangent planes as defined by silhouette contour points. However, these approaches do not account for the fact that surface points lie on known viewing lines, in known intervals, and suffer therefore from various singularities.…”
Section: Introductionmentioning
confidence: 99%