2021
DOI: 10.3390/s21113787
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A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency

Abstract: Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alternative in the development of solutions that effectively support the acquisition of learning skills and knowledge transmission through the execution of tasks designed by multi-disciplinary groups. In addition, it can e… Show more

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Cited by 7 publications
(4 citation statements)
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References 35 publications
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“…Takeuchi and Nonaka [23] predicted that a sequential software process is not well suited due to the lack of flexibility. Therefore, there are iterative software processes like Rational Unified Process [24] and Agile methodologies such as Extreme Programming [25], [26], Scrum [27], Design Thinking [9], Lean [28], and Feature-driven Development [29]. There were 2,001 publications on the lightweight software process have been published.…”
Section: A Agile Requirements Engineeringmentioning
confidence: 99%
“…Takeuchi and Nonaka [23] predicted that a sequential software process is not well suited due to the lack of flexibility. Therefore, there are iterative software processes like Rational Unified Process [24] and Agile methodologies such as Extreme Programming [25], [26], Scrum [27], Design Thinking [9], Lean [28], and Feature-driven Development [29]. There were 2,001 publications on the lightweight software process have been published.…”
Section: A Agile Requirements Engineeringmentioning
confidence: 99%
“…Virtual group music-making activities was a helpful tool for children including CWSN for self-expression and emotion management, restored lost musical identities and confidence, and preserved treasured social connections (Levstek et al, 2021). The use of virtual reality environments is an alternative to support the learning process in children with special educational needs such as Attention Deficit Hyperactivity Disorder (ADHD) and other associated disorders that occur in basic education (Cardona-Reyes et al, 2021).…”
Section: Unexpected Outcomes/positive Outcomesmentioning
confidence: 99%
“…Alternativas pedagógicas que possibilitem aos alunos com TDAH o efetivo desenvolvimento da aprendizagem foi descrito por Cardona-Reyes et al, (2021), em um estudo de caso que propôs a elaboração de um novo modelo de Ambiente de Aprendizagem Virtual, com o objetivo de atrair a atenção e aumentar a concentração de estudo necessária para esses alunos.…”
Section: Fonte: Autores (2022)unclassified