2013 International Conference on Social Computing 2013
DOI: 10.1109/socialcom.2013.39
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A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character

Abstract: This paper presents an approach that makes use of a virtual character and social signal processing techniques to create an immersive job interview simulation environment. In this environment, the virtual character plays the role of a recruiter which reacts and adapts to the user's behavior thanks to a component for the automatic recognition of social cues (conscious or unconscious behavioral patterns). The social cues pertinent to job interviews have been identified using a knowledge elicitation study with rea… Show more

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Cited by 50 publications
(34 citation statements)
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References 27 publications
(22 reference statements)
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“…Many software programs are now available for such electronic mock interviews, and both electronic mock interviews and face-to-face mock interviews have been shown to increase student confidence and success at interviews (Baur et al, 2013;Hansen, Oliphant, Oliphant, & Hansen, 2009). …”
Section: Mock Employment Interviewmentioning
confidence: 99%
“…Many software programs are now available for such electronic mock interviews, and both electronic mock interviews and face-to-face mock interviews have been shown to increase student confidence and success at interviews (Baur et al, 2013;Hansen, Oliphant, Oliphant, & Hansen, 2009). …”
Section: Mock Employment Interviewmentioning
confidence: 99%
“…The PT trainer has been developed in C# using the .NET framework 4.5 4 . In order to help people in their nonverbal skills, the PT needs to be able to track the user's voice and body; the current set-up of the PT does this tracking through the use of the Microsoft Kinect for Windows V2 sensor in conjunction with its SDK.…”
Section: Presentation Trainer Architecturementioning
confidence: 99%
“…voice features) and non-verbal (e.g. gestures and body pose) behaviours (PorayskaPomsta et al 2014;Baur et al 2013). A key feature of the TARDIS project was its additional aim to inform the design of use of the game in real contexts of youth employment associations across Europe, where it was crucial to facilitate the practitioners' independence in using this game as part of their typical practices.…”
Section: Example 2: the Tardis Projectmentioning
confidence: 99%
“…The representations generated at this stage included detailed specification of job interviews' structures, involving definitions of distinct interview parts and the development of turn-by-turn interview scenarios (this specification was used directly in the implementation of the TARDIS' scenarios using the SceneMaker 6 modelling tool -see e.g. Damian et al 2013). These scenarios were subsequently tagged by practitioners with appropriate types of interview questions along with the expected verbal and nonverbal candidates' response behaviours, e.g.…”
Section: Example 2: the Tardis Projectmentioning
confidence: 99%