2017
DOI: 10.17083/ijsg.v4i2.163
|View full text |Cite
|
Sign up to set email alerts
|

A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents

Abstract: The emerging Cloud Gaming Service provides a highly accessible video gaming experience. With Cloud Gaming, potential players without enough local resource can access high-quality gaming using low-spec devices. With advancing technology, we consider that if the processing power at low-spec devices can be well harvested, the quality delivered on Cloud Gaming can be further improved. Therefore, we propose a Hybrid-Streaming System that aimed at improving the graphic quality delivered by Cloud Gaming. By utilizing… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
9
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(9 citation statements)
references
References 0 publications
0
9
0
Order By: Relevance
“…For instance, VR games in a cloud gaming setting may not be as useful if the delay is high [21]. The other pieces of collected literature, references [21]- [35], also correlate QoE with other factors. These factors include latency, bandwidth, delay, packet loss, and graphics quality.…”
Section: Quality Of Service (Qos) and Quality Of Experience (Qoe)mentioning
confidence: 99%
See 2 more Smart Citations
“…For instance, VR games in a cloud gaming setting may not be as useful if the delay is high [21]. The other pieces of collected literature, references [21]- [35], also correlate QoE with other factors. These factors include latency, bandwidth, delay, packet loss, and graphics quality.…”
Section: Quality Of Service (Qos) and Quality Of Experience (Qoe)mentioning
confidence: 99%
“…Gaming is supposed to be highly interactive [27]. Therefore, low interaction delay is needed because cloud gaming is delay-sensitive [31], [35], [37]- [39]. To elaborate, cloud gaming can experience round trip delay or latency and response delay or lag [17].…”
Section: Delaymentioning
confidence: 99%
See 1 more Smart Citation
“…The core of the framework is a ubiquitous data model for SGFH, which will be validated in the near future. The interpretation of the data is only one part of the requirements for ensuring that health games will contribute to the best of the patients, thus the paper also outlines a corresponding decisions support system consisting of two sub-DSSs, a clinical DSS and a serious game DSS that will ensure the usefulness.Chan et al [4] present a Hybrid-Streaming System. By utilizing the available graphics processing power on the client device, as well as by distributing the rendering tasks, this allows enhancement of the graphics quality delivered in Cloud Gaming.…”
mentioning
confidence: 99%
“…Chan et al [4] present a Hybrid-Streaming System. By utilizing the available graphics processing power on the client device, as well as by distributing the rendering tasks, this allows enhancement of the graphics quality delivered in Cloud Gaming.…”
mentioning
confidence: 99%