2020
DOI: 10.3390/s20030891
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A Hybrid Speller Design Using Eye Tracking and SSVEP Brain–Computer Interface

Abstract: Steady-state visual evoked potentials (SSVEPs) have been extensively utilized to develop brain–computer interfaces (BCIs) due to the advantages of robustness, large number of commands, high classification accuracies, and information transfer rates (ITRs). However, the use of several simultaneous flickering stimuli often causes high levels of user discomfort, tiredness, annoyingness, and fatigue. Here we propose to design a stimuli-responsive hybrid speller by using electroencephalography (EEG) and video-based … Show more

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Cited by 33 publications
(24 citation statements)
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References 100 publications
(152 reference statements)
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“…To account for the standard deviation of 17, the ITR number is shown to be affected by the nature of the Tetris game interface, where each trial was a self-paced open task and hence the duration of each trial and number of total commands varied between each player. To compare with other modalities, such as brain computer interfacing with electroencephalography, bit rate of 190 bits/min was recently achieved [66]. The bitrate is relatively higher and maybe attributed to the high number of target commands (48) whilst maintaining a similar accuracy of 90.3%, compared to our system accuracy at 90.8%.…”
Section: Resultsmentioning
confidence: 83%
“…To account for the standard deviation of 17, the ITR number is shown to be affected by the nature of the Tetris game interface, where each trial was a self-paced open task and hence the duration of each trial and number of total commands varied between each player. To compare with other modalities, such as brain computer interfacing with electroencephalography, bit rate of 190 bits/min was recently achieved [66]. The bitrate is relatively higher and maybe attributed to the high number of target commands (48) whilst maintaining a similar accuracy of 90.3%, compared to our system accuracy at 90.8%.…”
Section: Resultsmentioning
confidence: 83%
“…In comparison with the previous relevant research [ 29 , 30 , 44 , 45 , 46 , 47 ] (listed in Table 3 ), instead of using the eye-tracking to detect the eye movement, this study applied the eye blinking to be a trigger in this control system. In the eye-tracking system, the extra device is required to monitor the eye movement.…”
Section: Discussionmentioning
confidence: 99%
“…In the eye-tracking system, the extra device is required to monitor the eye movement. As demonstrated in the hybrid eye-tracking and SSVEP system [ 30 ], the participants need to wear the extra video eye-tracking system, for which the threshold of velocity, acceleration, and minimum deflection was 30°/s, 8000°/s 2 , and 0.1°, respectively. Since the eyeblink and the SSVEP signal can be acquired from the EEG device with the same channel, the unfriendly hardware burden and extra cost of the hybrid device (e.g., EEG and eye-tracking device) will be reduced.…”
Section: Discussionmentioning
confidence: 99%
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“…On the other hand, in [21] researchers tested 10 colors by means of spectral analysis for amplitudes, concluding that colors with large wavelengths, such as red and orange, would capture more attention and generate SSVEP of a higher amplitude, than shorter wavelength colors such as blue and purple. In a review of 57 articles on visual stimulation in BCI systems with the SSVEP paradigm, in [19] researchers classified stimulation frequencies into three bands: low (1-12 Hz), medium (12)(13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30), and high . The low and medium frequencies have, according to the authors, the disadvantage of causing more visual fatigue, and of interfering with the spontaneous activity of the brain, while the high ones are better in these aspects, although they generate SSVEP of a lesser amplitude.…”
Section: Introductionmentioning
confidence: 99%