Proceedings Computer Graphics International CGI-99 1999
DOI: 10.1109/cgi.1999.777920
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A hybrid, hierarchical data structure for real-time terrain visualization

Abstract: The approximation tree is a hybrid, hierarchical data structure for real-time terrain visualization which represents both geometry data and texture data of a terrain in a hierarchical manner. This framework can integrate different multiresolution modeling techniques operating on different types of data sets such as TINs, regular grids, and non-regular grids. An approximation tree recursively aggregates terrain patches which reference geometry data and texture data. The rendering algorithm selects patches based… Show more

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Cited by 14 publications
(8 citation statements)
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References 17 publications
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“…Moreover, there is another way to use both the advantages of grid and TIN, which combines the two structures together to create a hybrid terrain model [51,52]. It has the advantage of using finer resolution TINs to represent complex terrain regions or man-made constructions.…”
Section: Combination Of Semi-regular Structure and Tinmentioning
confidence: 99%
“…Moreover, there is another way to use both the advantages of grid and TIN, which combines the two structures together to create a hybrid terrain model [51,52]. It has the advantage of using finer resolution TINs to represent complex terrain regions or man-made constructions.…”
Section: Combination Of Semi-regular Structure and Tinmentioning
confidence: 99%
“…To visually deal with discontinuities at tile boundaries, vertical wall polygons are constructed between the tile edges. This work was then extended in [6] by associating at each block a precomputed fixed representation, which is chosen among uniform meshes, non-uniform grids, and TINs. This allows nodes that are deep in the tree to represent fine-grained features (such as river beds or roadways) using a TIN representation, while allowing a uniform mesh Survey on semi-regular multiresolution models for interactive terrain rendering 3 representation to be at shallower levels in the tree.…”
Section: Multiple Static Level-of-detail Rendering Based On Tiled Blocksmentioning
confidence: 99%
“…Currently, a real-time geo-visualization system is being developed on top of VRS [9]. In this application, digital terrain models are represented by specialized shape classes that provide level-ofdetail modeling based on regular grids and TINs [2]. Specialized techniques implement multitexturing used to texture the terrain surface with multiple information layers [8] and a variety of visual effects typically used in flight simulation (including lens flares in the view plane and light reflection at the surfaces of the water bodies).…”
Section: Applicationsmentioning
confidence: 99%